My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Witch P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Witch P.E.K.K.A
Fireball
Bomber Witch
Poison
Bomber Bats Witch
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Arrows Witch Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats P.E.K.K.A Mega Knight
Bats
Mega Knight Bomber P.E.K.K.A
Arrows
Mirror P.E.K.K.A Mega Knight
Mirror
Arrows
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bomber Bats Witch
Mega Knight
Bats Bomber Arrows Witch
Goblinstein

Defense Synergies 2 7

Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A Mega Knight
Arrows
Mirror Mega Knight P.E.K.K.A
Mirror
Arrows Mega Knight
Witch
Mega Knight
P.E.K.K.A
Bomber Bats Arrows
Mega Knight
Arrows Bats Mirror Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
P.E.K.K.A Bats Witch Mega Knight
Witch P.E.K.K.A Mega Knight Bomber Bats
Witch P.E.K.K.A Bats Mega Knight
Bomber Arrows P.E.K.K.A Mega Knight
Arrows Bomber Bats Mega Knight
Bats Arrows Witch
Arrows P.E.K.K.A Mega Knight
Witch P.E.K.K.A
Bomber Mega Knight
Bats Witch Bomber Arrows Mega Knight
Arrows Bats Witch
P.E.K.K.A Mega Knight Bomber Bats Witch
Bomber Mega Knight Bats Arrows Witch P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Bomber Bats Arrows Witch P.E.K.K.A
Arrows Mega Knight Bomber Bats Witch
Arrows Witch Bomber Bats Mega Knight
P.E.K.K.A
Bomber Mega Knight Bats Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Bomber Arrows Mega Knight
P.E.K.K.A Mega Knight Bats Witch
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Witch Mega Knight
Arrows Bats Witch
P.E.K.K.A Bats Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Bats Witch
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Witch
Bomber Witch Mega Knight
Witch Bomber Bats P.E.K.K.A
Bats Arrows Mega Knight Bomber Witch P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Bats Witch
Bomber Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows Mega Knight
Arrows
Bomber Bats
Bomber Arrows Mega Knight
Bomber Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch
Bats Witch
Bomber Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Bats Witch
Arrows Witch
Arrows
Mega Knight
Arrows Bomber
Arrows
P.E.K.K.A Mega Knight
Bats Witch
Bats Witch
Witch Mega Knight
P.E.K.K.A
Mega Knight

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