My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs Dark Prince
Giant Snowball
Bomber Bats Musketeer Royal Hogs
Zap
Bomber Bats Royal Hogs Dark Prince
Barbarian Barrel
Bomber Musketeer Royal Hogs Dark Prince
The Log
Bomber Musketeer Royal Hogs Dark Prince
Earthquake
Bomber Royal Hogs
Arrows
Bomber Bats Royal Hogs
Royal Delivery
Bomber Bats Musketeer Royal Hogs Dark Prince P.E.K.K.A
Fireball
Bomber Musketeer Royal Hogs
Poison
Bomber Bats Musketeer Royal Hogs
Lightning
Musketeer Dark Prince
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Arrows Musketeer Dark Prince Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Arrows

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Hogs Dark Prince P.E.K.K.A
Bats
Bomber Royal Hogs Rage Dark Prince P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A Dark Prince
Musketeer
Royal Hogs Dark Prince P.E.K.K.A
Royal Hogs
Arrows Bomber Bats Musketeer Dark Prince
Rage
Bats Dark Prince
Dark Prince
Bomber Bats Arrows Musketeer Royal Hogs Rage
P.E.K.K.A
Arrows Bomber Bats Musketeer

Defense Synergies 0 10

Bomber
Bats Dark Prince P.E.K.K.A
Bats
Bomber Musketeer Dark Prince P.E.K.K.A
Arrows
Dark Prince P.E.K.K.A
Musketeer
Bats Dark Prince P.E.K.K.A
Royal Hogs
Rage
Dark Prince
Bomber Bats Arrows Musketeer
P.E.K.K.A
Bomber Bats Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
P.E.K.K.A Bats Musketeer Dark Prince
P.E.K.K.A Bomber Bats Musketeer Dark Prince
P.E.K.K.A Bats Musketeer Dark Prince
Bomber Arrows Dark Prince P.E.K.K.A
Arrows Bomber Bats Musketeer Dark Prince
Bats Musketeer Arrows
Arrows Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Bomber Musketeer Dark Prince
Bats Bomber Arrows Musketeer Dark Prince
Arrows Musketeer Bats
P.E.K.K.A Bomber Bats Musketeer Dark Prince
Bomber Bats Arrows Dark Prince P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bomber Bats Arrows Musketeer Dark Prince P.E.K.K.A
Arrows Bomber Bats Musketeer Dark Prince
Arrows Bomber Bats Musketeer Dark Prince
P.E.K.K.A Musketeer
Bomber Dark Prince Bats Arrows Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A
Bomber Arrows Musketeer
P.E.K.K.A Bats Musketeer Dark Prince
Dark Prince P.E.K.K.A Bats Musketeer
P.E.K.K.A Musketeer Dark Prince
Arrows Bats Musketeer
Dark Prince P.E.K.K.A Bats Musketeer
P.E.K.K.A Dark Prince
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer Dark Prince
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A
Bomber Musketeer
Bomber Bats Musketeer Dark Prince P.E.K.K.A
Bats Arrows Bomber Musketeer Dark Prince P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer Dark Prince
Bomber Arrows Dark Prince
Arrows Bats Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Bats Musketeer
Arrows Musketeer Dark Prince
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Bats
Bomber Arrows Musketeer Dark Prince
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber Dark Prince
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer
Bats Musketeer
Bomber Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Bats Musketeer Dark Prince
Arrows Musketeer
Arrows
Musketeer Dark Prince
Arrows Bomber Musketeer
Arrows
Musketeer Dark Prince P.E.K.K.A
Bats Musketeer
Bats Musketeer
Musketeer Dark Prince
P.E.K.K.A

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