My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Goblin Giant P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Inferno Dragon
Giant Snowball
Bomber Bats Inferno Dragon
Zap
Bomber Bats Goblin Giant Inferno Dragon
Barbarian Barrel
Bomber
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats P.E.K.K.A Inferno Dragon
Fireball
Bomber Inferno Dragon
Poison
Bomber Bats
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Arrows Inferno Dragon Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Arrows

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Goblin Giant P.E.K.K.A
Bats
Bomber Rage Goblin Giant P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Lightning Goblin Giant
Rage
Bats Goblin Giant
Lightning
Arrows Goblin Giant
Goblin Giant
Bomber Bats Arrows Rage Lightning
P.E.K.K.A
Arrows Bomber Bats
Inferno Dragon
Bats

Defense Synergies 0 7

Bomber
Bats P.E.K.K.A
Bats
Bomber Goblin Giant P.E.K.K.A Inferno Dragon
Arrows
Lightning P.E.K.K.A
Rage
Lightning
Arrows
Goblin Giant
Bats
P.E.K.K.A
Bomber Bats Arrows
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Goblin Giant
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Bomber Bats Lightning Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
Lightning Bomber Arrows P.E.K.K.A
Arrows Bomber Bats
Bats Lightning Inferno Dragon Arrows
Lightning Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Inferno Dragon
Bomber
Bats Bomber Arrows Goblin Giant
Arrows Inferno Dragon Bats
P.E.K.K.A Bomber Bats Lightning
Bomber Bats Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Inferno Dragon
Bomber Bats Arrows P.E.K.K.A
Arrows Bomber Bats
Arrows Bomber Bats Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Bats Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Arrows Lightning Inferno Dragon
P.E.K.K.A Bats Lightning Goblin Giant
Lightning P.E.K.K.A Bats Goblin Giant
P.E.K.K.A Goblin Giant Inferno Dragon
Arrows Bats Goblin Giant
P.E.K.K.A Bats Lightning Goblin Giant
P.E.K.K.A Goblin Giant Inferno Dragon
Lightning P.E.K.K.A Bats Inferno Dragon
P.E.K.K.A Goblin Giant Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
Lightning P.E.K.K.A Arrows Goblin Giant
Lightning P.E.K.K.A Goblin Giant
Bomber
Bomber Bats Lightning Goblin Giant P.E.K.K.A Inferno Dragon
Bats Arrows Bomber P.E.K.K.A Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows Goblin Giant
Lightning Arrows
Bomber Arrows
Arrows Bats Goblin Giant
Bomber Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Bats Lightning
Lightning Bomber Arrows
Lightning Bomber Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Bomber
Inferno Dragon
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows
Lightning Bats
Lightning
Lightning Bomber Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Bats
Lightning Arrows
Arrows
Lightning
Arrows Bomber Lightning
Lightning Arrows
P.E.K.K.A
Bats Lightning
Bats Lightning
Lightning Goblin Giant
P.E.K.K.A Inferno Dragon
Lightning

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