My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Recruits P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Hog Rider Guards
Giant Snowball
Bomber Bats Royal Recruits Hog Rider Guards
Zap
Bomber Bats Guards
Barbarian Barrel
Bomber Royal Recruits Guards Magic Archer
The Log
Bomber Royal Recruits Hog Rider Guards
Earthquake
Bomber Hog Rider Guards
Arrows
Bomber Bats Royal Recruits Guards
Royal Delivery
Bomber Bats Royal Recruits Hog Rider Guards P.E.K.K.A Magic Archer
Fireball
Bomber Hog Rider Magic Archer
Poison
Bomber Bats Royal Recruits Guards Magic Archer
Lightning
Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Guards Hog Rider Magic Archer Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Recruits Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber Royal Recruits P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Royal Recruits
Bomber Bats Hog Rider Magic Archer
Hog Rider
Bats Arrows Bomber Royal Recruits Guards Magic Archer
Guards
Hog Rider
P.E.K.K.A
Arrows Magic Archer Bomber Bats
Magic Archer
P.E.K.K.A Royal Recruits Hog Rider

Defense Synergies 0 8

Bomber
Bats Royal Recruits Guards P.E.K.K.A
Bats
Bomber Royal Recruits P.E.K.K.A
Arrows
P.E.K.K.A
Royal Recruits
Bomber Bats
Hog Rider
Guards
Bomber Magic Archer
P.E.K.K.A
Bomber Bats Arrows
Magic Archer
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Magic Archer
P.E.K.K.A Bats Royal Recruits
P.E.K.K.A Bomber Bats Royal Recruits
Royal Recruits P.E.K.K.A Bats Guards
Bomber Arrows Royal Recruits P.E.K.K.A
Arrows Bomber Bats Guards Magic Archer
Bats Arrows Magic Archer
Arrows Royal Recruits P.E.K.K.A Magic Archer
P.E.K.K.A Royal Recruits
Guards Bomber Royal Recruits
Bats Guards Bomber Arrows Royal Recruits Magic Archer
Arrows Bats Magic Archer
Royal Recruits P.E.K.K.A Bomber Bats Guards
Bomber Bats Arrows Royal Recruits Guards P.E.K.K.A Magic Archer
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Bomber Bats Arrows Royal Recruits P.E.K.K.A
Arrows Bomber Bats Royal Recruits Guards Magic Archer
Arrows Bomber Bats Royal Recruits Guards Magic Archer
P.E.K.K.A Royal Recruits
Bomber Royal Recruits Bats Arrows Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards P.E.K.K.A
Bomber Arrows Magic Archer
Royal Recruits Guards P.E.K.K.A Bats
Royal Recruits Guards P.E.K.K.A Bats
Royal Recruits P.E.K.K.A Guards
Arrows Bats Magic Archer
Royal Recruits Guards P.E.K.K.A Bats
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Bats Magic Archer
Royal Recruits P.E.K.K.A Guards
P.E.K.K.A Bats Royal Recruits Guards
Royal Recruits P.E.K.K.A Arrows Guards
Royal Recruits P.E.K.K.A Guards
Royal Recruits Bomber Magic Archer
Royal Recruits Guards Bomber Bats P.E.K.K.A Magic Archer
Bats Arrows Bomber Royal Recruits P.E.K.K.A Magic Archer
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Royal Recruits Guards
Bomber Arrows Magic Archer
Arrows Bats Magic Archer
Bomber Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats Guards
Arrows Royal Recruits Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bomber Arrows Magic Archer
Magic Archer Arrows Royal Recruits
Arrows
Bomber Bats
Bomber Arrows Magic Archer
Bomber Arrows Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits
Arrows Bomber Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Arrows Magic Archer
Bats Guards
Bomber Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Bats Royal Recruits Guards Magic Archer
Arrows Magic Archer
Arrows
Magic Archer
Arrows Bomber Magic Archer
Arrows
Royal Recruits P.E.K.K.A
Bats Royal Recruits Guards Magic Archer
Bats Magic Archer
Royal Recruits Magic Archer
P.E.K.K.A

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