My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Royal Hogs Goblin Barrel
Giant Snowball
Bomber Bats Skeleton Barrel Royal Hogs Goblin Barrel
Zap
Bomber Bats Skeleton Barrel Firecracker Royal Hogs Goblin Barrel
Barbarian Barrel
Bomber Skeleton Barrel Firecracker Royal Hogs Goblin Barrel
The Log
Bomber Skeleton Barrel Firecracker Royal Hogs Goblin Barrel
Earthquake
Bomber Firecracker Royal Hogs Goblin Barrel
Arrows
Bomber Bats Skeleton Barrel Firecracker Royal Hogs Goblin Barrel
Royal Delivery
Bomber Bats Skeleton Barrel Firecracker Royal Hogs Goblin Barrel P.E.K.K.A
Fireball
Bomber Skeleton Barrel Firecracker Royal Hogs Goblin Barrel
Poison
Bomber Bats Skeleton Barrel Firecracker Royal Hogs
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Skeleton Barrel Firecracker Goblin Barrel Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Skeleton Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Skeleton Barrel Royal Hogs P.E.K.K.A
Bats
Skeleton Barrel Bomber Firecracker Royal Hogs Goblin Barrel P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A Skeleton Barrel Goblin Barrel
Skeleton Barrel
Bats Firecracker Goblin Barrel Bomber Arrows Royal Hogs
Firecracker
Skeleton Barrel Bats Royal Hogs Goblin Barrel P.E.K.K.A
Royal Hogs
Arrows Bomber Bats Skeleton Barrel Firecracker Goblin Barrel
Goblin Barrel
Skeleton Barrel Bats Arrows Firecracker Royal Hogs P.E.K.K.A
P.E.K.K.A
Arrows Bomber Bats Firecracker Goblin Barrel

Defense Synergies 0 6

Bomber
Bats P.E.K.K.A
Bats
Bomber Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Skeleton Barrel
Firecracker
Bats P.E.K.K.A
Royal Hogs
Goblin Barrel
P.E.K.K.A
Bomber Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Firecracker
P.E.K.K.A Bats Firecracker
P.E.K.K.A Bomber Bats
P.E.K.K.A Bats Firecracker
Bomber Arrows Firecracker P.E.K.K.A
Arrows Bomber Bats Firecracker
Bats Arrows Firecracker
Arrows Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Bomber Firecracker
Bats Bomber Arrows Firecracker
Arrows Bats Firecracker
P.E.K.K.A Bomber Bats
Bomber Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bomber Bats Arrows Firecracker P.E.K.K.A
Arrows Bomber Bats Firecracker
Arrows Bomber Bats Firecracker
P.E.K.K.A
Bomber Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Arrows Skeleton Barrel Firecracker
P.E.K.K.A Bats
P.E.K.K.A Bats
P.E.K.K.A
Arrows Firecracker Bats Skeleton Barrel
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Firecracker
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A
Bomber Firecracker
Bomber Bats Firecracker P.E.K.K.A
Bats Arrows Bomber Firecracker P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Bats Skeleton Barrel
Bomber Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats
Firecracker Arrows Skeleton Barrel
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bomber Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Bomber Bats
Bomber Arrows Skeleton Barrel Firecracker
Bomber Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Bomber
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker
Bomber Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Skeleton Barrel Bats
Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Skeleton Barrel Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Skeleton Barrel Firecracker
P.E.K.K.A
Firecracker

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