My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Tombstone Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Skeleton King
Giant Snowball
Bomber Bats Skeleton Barrel Tombstone Skeleton King
Zap
Bomber Bats Skeleton Barrel Tombstone Skeleton King
Barbarian Barrel
Bomber Skeleton Barrel Tombstone Ice Wizard Skeleton King
The Log
Bomber Skeleton Barrel Tombstone Skeleton King
Earthquake
Bomber Tombstone Skeleton King
Arrows
Bomber Bats Skeleton Barrel Tombstone Skeleton King
Royal Delivery
Bomber Bats Skeleton Barrel Ice Wizard Skeleton King
Fireball
Bomber Skeleton Barrel Tombstone Ice Wizard Skeleton King
Poison
Bomber Bats Skeleton Barrel Tombstone Ice Wizard Skeleton King
Lightning
Tombstone Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Tombstone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Arrows Skeleton Barrel Tombstone Ice Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Arrows

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Skeleton Barrel
Bats
Skeleton Barrel Bomber Skeleton King
Arrows
Skeleton Barrel
Skeleton Barrel
Bats Skeleton King Bomber Arrows
Tombstone
The Log
Ice Wizard
Skeleton King
Skeleton Barrel Bats

Defense Synergies 1 11

Bomber
Bats Tombstone The Log
Bats
Bomber The Log Ice Wizard Skeleton King
Arrows
Tombstone Ice Wizard
Skeleton Barrel
Tombstone
Skeleton King Bomber Arrows Ice Wizard
The Log
Bomber Bats Ice Wizard
Ice Wizard
Bats Arrows Tombstone The Log Skeleton King
Skeleton King
Tombstone Bats Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Tombstone The Log
Bats Tombstone The Log Ice Wizard
Bomber Bats Tombstone Ice Wizard
Bats Tombstone Ice Wizard Skeleton King
Bomber Arrows Tombstone The Log
Arrows The Log Bomber Bats Ice Wizard
Bats Arrows Tombstone Ice Wizard
Arrows Skeleton Barrel The Log
Tombstone Ice Wizard Skeleton King
Bomber Ice Wizard
Bats Ice Wizard Bomber Arrows Tombstone The Log Skeleton King
Arrows Bats Ice Wizard
Tombstone Bomber Bats The Log Ice Wizard
Bomber Bats Arrows Tombstone The Log Skeleton King
Tombstone Skeleton King
The Log
Bomber Bats Arrows Tombstone
Arrows Tombstone Bomber Bats The Log Ice Wizard
Arrows The Log Bomber Bats Tombstone Ice Wizard
Bomber Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Bomber Arrows Skeleton Barrel The Log
Tombstone Bats The Log
Bats The Log
Tombstone
Arrows Bats Skeleton Barrel Ice Wizard
Bats Tombstone Ice Wizard
Bats Tombstone The Log
Tombstone
Bats Tombstone
Arrows The Log
Tombstone Skeleton King
Bomber
Tombstone Bomber Bats The Log Skeleton King
Bats Arrows Bomber The Log Ice Wizard Skeleton King
Bomber Arrows Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows The Log
Arrows Skeleton Barrel The Log Ice Wizard
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Bomber Arrows The Log
Arrows Bats Skeleton Barrel Ice Wizard
Bomber Arrows The Log
Arrows The Log Skeleton Barrel Ice Wizard
Arrows The Log Skeleton Barrel
Bats
Arrows Skeleton Barrel The Log
Arrows
Skeleton Barrel The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel The Log
Bomber Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows
Bomber Bats
Bomber Arrows Skeleton Barrel The Log
Bomber Arrows Skeleton Barrel The Log
The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows The Log Bomber Ice Wizard
Arrows The Log Skeleton Barrel Ice Wizard
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Bats Arrows Ice Wizard
Bats Skeleton Barrel
Bomber Arrows The Log
Arrows
Arrows The Log
Skeleton Barrel Bats Tombstone
Arrows Ice Wizard
Arrows The Log
Arrows The Log Bomber Skeleton Barrel Skeleton King
Arrows
Bats The Log Skeleton King
Bats
Skeleton Barrel The Log

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