My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers Skeleton Army
Giant Snowball
Bomber Bats Wall Breakers Skeleton Army Baby Dragon
Zap
Bomber Bats Wall Breakers Skeleton Army
Barbarian Barrel
Bomber Tesla Wall Breakers Skeleton Army
The Log
Bomber Wall Breakers Skeleton Army
Earthquake
Bomber Tesla Skeleton Army
Arrows
Bomber Bats Wall Breakers Skeleton Army
Royal Delivery
Bomber Bats Wall Breakers Skeleton Army Baby Dragon
Fireball
Bomber Tesla Wall Breakers Skeleton Army Baby Dragon
Poison
Bomber Bats Skeleton Army
Lightning
Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers Arrows Skeleton Army Tesla Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Wall Breakers Arrows

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Baby Dragon Mega Knight
Bats
Mega Knight Bomber Wall Breakers Baby Dragon
Arrows
Wall Breakers Mega Knight
Tesla
Wall Breakers
Bats Arrows Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Bomber Bats Wall Breakers Mega Knight
Mega Knight
Bats Bomber Arrows Wall Breakers Baby Dragon

Defense Synergies 1 9

Bomber
Bats Tesla
Bats
Bomber Tesla Baby Dragon Mega Knight
Arrows
Mega Knight Tesla
Tesla
Bomber Bats Arrows Skeleton Army Baby Dragon
Wall Breakers
Skeleton Army
Tesla
Baby Dragon
Bats Tesla Mega Knight
Mega Knight
Arrows Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Baby Dragon
Skeleton Army Bomber Bats Tesla Mega Knight
Tesla Skeleton Army Mega Knight Bomber Bats
Tesla Skeleton Army Bomber Bats Mega Knight
Bomber Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bomber Bats Tesla Baby Dragon Mega Knight
Bats Tesla Arrows Baby Dragon
Arrows Tesla Baby Dragon Mega Knight
Tesla Skeleton Army
Skeleton Army Bomber Tesla Mega Knight
Bats Skeleton Army Bomber Arrows Tesla Baby Dragon Mega Knight
Arrows Tesla Bats Baby Dragon
Tesla Skeleton Army Mega Knight Bomber Bats
Bomber Skeleton Army Mega Knight Bats Arrows Tesla Baby Dragon
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mega Knight
Tesla Mega Knight Bomber Bats Arrows Skeleton Army
Arrows Tesla Mega Knight Bomber Bats Skeleton Army Baby Dragon
Arrows Baby Dragon Bomber Bats Tesla Mega Knight
Tesla
Bomber Skeleton Army Mega Knight Bats Arrows Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla
Bomber Arrows Tesla Baby Dragon Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Tesla
Tesla Skeleton Army Mega Knight
Arrows Bats Tesla Baby Dragon
Skeleton Army Bats Tesla
Mega Knight Tesla Skeleton Army
Mega Knight Bats Skeleton Army Baby Dragon
Tesla Skeleton Army
Mega Knight Bats Tesla
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Tesla
Bomber Tesla Skeleton Army Baby Dragon Mega Knight
Tesla Skeleton Army Bomber Bats Baby Dragon
Bats Arrows Mega Knight Bomber Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Arrows Baby Dragon Mega Knight
Arrows Bats Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Bomber Bats
Bomber Arrows Baby Dragon Mega Knight
Bomber Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Bomber Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Skeleton Army
Arrows Baby Dragon
Arrows
Baby Dragon Mega Knight
Arrows Bomber Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon
Bats
Baby Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: