My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Rune Giant P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Rune Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army
Giant Snowball
Bomber Bats Skeleton Army
Zap
Bomber Bats Skeleton Army
Barbarian Barrel
Bomber Skeleton Army
The Log
Bomber Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball
Bomber Skeleton Army
Poison
Bomber Bats Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Rune Giant P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Berserker Skeleton Army Mini P.E.K.K.A Rune Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Berserker Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A P.E.K.K.A Mega Knight
Bats
Mega Knight Bomber Mini P.E.K.K.A Rune Giant P.E.K.K.A
Berserker
Rune Giant
Mini P.E.K.K.A
Bomber Bats Mega Knight
Skeleton Army
Rune Giant
Berserker Bats
P.E.K.K.A
Bomber Bats
Mega Knight
Bats Bomber Mini P.E.K.K.A

Defense Synergies 0 7

Bomber
Bats Mini P.E.K.K.A P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A P.E.K.K.A Mega Knight
Berserker
Mini P.E.K.K.A
Bomber Bats Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Rune Giant
P.E.K.K.A
Bomber Bats
Mega Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Bomber Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Mega Knight
Bomber Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Bomber Bats Mega Knight
Bats
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Mega Knight
Bats Berserker Skeleton Army Bomber Mega Knight
Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Bomber Bats
Bomber Skeleton Army Mega Knight Bats Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Bomber Bats Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mega Knight Bomber Bats Skeleton Army
Bomber Bats Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Bomber Skeleton Army Mega Knight Bats Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight P.E.K.K.A
Bomber Mini P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Mega Knight
Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Bomber Skeleton Army Mega Knight
Skeleton Army Bomber Bats Mini P.E.K.K.A P.E.K.K.A
Bats Mega Knight Bomber Mini P.E.K.K.A P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Mega Knight
Bats
Bomber
Bats Mini P.E.K.K.A
Bomber
Mega Knight
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Mega Knight
Bomber Mega Knight
Mega Knight
Bomber Mega Knight
Mega Knight
Bats
Bats
Mini P.E.K.K.A
Bomber Mega Knight
P.E.K.K.A Mega Knight
Bats Skeleton Army
Mini P.E.K.K.A Mega Knight
Bomber
P.E.K.K.A Mega Knight
Bats
Bats
Mega Knight
P.E.K.K.A
Mega Knight

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