My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Clone
Giant Snowball
Bomber Bats Clone Baby Dragon Witch Lumberjack
Zap
Bomber Bats Clone Witch
Barbarian Barrel
Bomber Clone Witch Lumberjack
The Log
Bomber Clone Witch Lumberjack
Earthquake
Bomber Clone Witch
Arrows
Bomber Bats Clone Witch
Royal Delivery
Bomber Bats Clone Baby Dragon Witch Lumberjack
Fireball
Bomber Clone Baby Dragon Witch Lumberjack
Poison
Bomber Bats Clone Witch
Lightning
Baby Dragon Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Clone Tornado Baby Dragon Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Clone Tornado

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Baby Dragon Lumberjack
Bats
Bomber Clone Baby Dragon Golem Lumberjack
Clone
Golem Bats Baby Dragon Witch Lumberjack
Tornado
Baby Dragon Witch Golem
Baby Dragon
Tornado Golem Bomber Bats Clone Witch Lumberjack
Witch
Clone Tornado Baby Dragon Golem Lumberjack
Golem
Bomber Clone Baby Dragon Bats Tornado Witch Lumberjack
Lumberjack
Bomber Bats Clone Baby Dragon Witch Golem

Defense Synergies 0 9

Bomber
Bats Tornado
Bats
Bomber Baby Dragon Lumberjack
Clone
Tornado
Bomber Baby Dragon Witch
Baby Dragon
Bats Tornado Witch Lumberjack
Witch
Tornado Baby Dragon Lumberjack
Golem
Lumberjack
Bats Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Lumberjack Bats Witch
Tornado Witch Lumberjack Bomber Bats
Witch Lumberjack Bats
Bomber Tornado Lumberjack
Tornado Bomber Bats Baby Dragon Lumberjack
Bats Tornado Baby Dragon Witch
Baby Dragon
Witch Tornado Lumberjack
Tornado Bomber Lumberjack
Bats Witch Bomber Tornado Baby Dragon Lumberjack
Bats Tornado Baby Dragon Witch
Lumberjack Bomber Bats Witch
Bomber Bats Tornado Baby Dragon Witch Lumberjack
Lumberjack
Tornado Lumberjack
Bomber Bats Tornado Witch Lumberjack
Bomber Bats Tornado Baby Dragon Witch Lumberjack
Tornado Baby Dragon Witch Bomber Bats Lumberjack
Tornado Lumberjack
Bomber Bats Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Bomber Baby Dragon Lumberjack
Lumberjack Bats Witch
Lumberjack Bats Tornado
Witch Lumberjack
Bats Tornado Baby Dragon Witch
Bats Witch Lumberjack
Lumberjack
Bats Tornado Baby Dragon Witch
Witch
Bats Witch Lumberjack
Tornado
Witch Lumberjack
Bomber Baby Dragon Witch
Witch Bomber Bats Tornado Baby Dragon Lumberjack
Bats Bomber Baby Dragon Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon
Baby Dragon
Bomber Baby Dragon
Bats Tornado Baby Dragon Witch
Bomber Tornado Baby Dragon Witch
Tornado Baby Dragon
Tornado
Bats Tornado Lumberjack
Tornado
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon Witch
Baby Dragon
Tornado
Bomber Bats
Bomber Baby Dragon
Bomber Tornado Baby Dragon Witch
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Bomber Baby Dragon Witch
Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon
Bats Tornado Baby Dragon Witch
Bats Witch
Bomber
Bats Witch
Tornado Baby Dragon Witch
Baby Dragon Lumberjack
Bomber Baby Dragon
Tornado
Bats Tornado Baby Dragon Witch
Bats Tornado Witch
Tornado Baby Dragon Witch

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