My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Dart Goblin Hog Rider Witch
Zap
Bomber Bats Dart Goblin Inferno Tower Witch
Barbarian Barrel
Bomber Dart Goblin Inferno Tower Witch
The Log
Bomber Dart Goblin Hog Rider Witch
Earthquake
Bomber Hog Rider Inferno Tower Witch
Arrows
Bomber Bats Dart Goblin Witch
Royal Delivery
Bomber Bats Dart Goblin Hog Rider Witch
Fireball
Bomber Dart Goblin Hog Rider Inferno Tower Witch
Poison
Bomber Bats Dart Goblin Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Dart Goblin Fireball Hog Rider Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Dart Goblin Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Mega Knight
Bats
Hog Rider Mega Knight Bomber
Dart Goblin
Hog Rider Mega Knight
Fireball
Hog Rider Mega Knight
Hog Rider
Bats Fireball Bomber Dart Goblin Witch Mega Knight
Inferno Tower
Witch
Hog Rider Mega Knight
Mega Knight
Bats Bomber Dart Goblin Fireball Hog Rider Witch

Defense Synergies 0 10

Bomber
Bats
Bats
Bomber Dart Goblin Inferno Tower Mega Knight
Dart Goblin
Bats Inferno Tower Mega Knight
Fireball
Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Bats Dart Goblin Fireball Mega Knight
Witch
Mega Knight
Mega Knight
Bats Dart Goblin Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Fireball Inferno Tower
Inferno Tower Bomber Bats Dart Goblin Witch Mega Knight
Inferno Tower Witch Mega Knight Bomber Bats Dart Goblin
Inferno Tower Witch Bomber Bats Dart Goblin Mega Knight
Bomber Fireball Mega Knight
Fireball Bomber Bats Dart Goblin Mega Knight
Bats Dart Goblin Inferno Tower Fireball Witch
Dart Goblin Fireball Inferno Tower Mega Knight
Inferno Tower Witch
Bomber Dart Goblin Inferno Tower Mega Knight
Bats Dart Goblin Witch Bomber Fireball Mega Knight
Inferno Tower Bats Dart Goblin Fireball Witch
Inferno Tower Mega Knight Bomber Bats Fireball Witch
Bomber Fireball Mega Knight Bats Dart Goblin Witch
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Mega Knight Bomber Bats Fireball Inferno Tower Witch
Fireball Mega Knight Bomber Bats Dart Goblin Witch
Witch Bomber Bats Dart Goblin Fireball Mega Knight
Dart Goblin Inferno Tower
Bomber Mega Knight Bats Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Witch
Fireball Bomber Mega Knight
Mega Knight Bats Inferno Tower Witch
Mega Knight Bats Fireball Inferno Tower
Inferno Tower Witch Mega Knight
Fireball Bats Dart Goblin Witch
Bats Dart Goblin Fireball Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Bats Fireball Inferno Tower Witch
Inferno Tower Witch Dart Goblin
Mega Knight Bats Dart Goblin Inferno Tower Witch
Mega Knight Fireball
Mega Knight Fireball Inferno Tower Witch
Bomber Dart Goblin Fireball Witch Mega Knight
Inferno Tower Witch Bomber Bats Dart Goblin Fireball
Bats Mega Knight Bomber Dart Goblin Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Bomber Fireball Mega Knight
Fireball Bats Dart Goblin Witch
Bomber Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Bats Fireball
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Bomber Dart Goblin Fireball Witch
Dart Goblin Fireball Mega Knight
Fireball
Bomber Bats
Bomber Dart Goblin Fireball Mega Knight
Bomber Dart Goblin Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Bomber Fireball Witch Mega Knight
Witch
Fireball Dart Goblin Witch
Fireball Witch Mega Knight
Fireball Dart Goblin
Bats Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Fireball
Bomber Dart Goblin Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
Fireball
Fireball Dart Goblin Mega Knight
Bomber Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Mega Knight

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