My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Skeleton Army
Giant Snowball
Bomber Bats Dart Goblin Goblin Barrel Skeleton Army
Zap
Bomber Bats Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Dart Goblin Wizard Goblin Barrel Skeleton Army
The Log
Bomber Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Bats Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Bomber Bats Dart Goblin Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Dart Goblin Wizard Goblin Barrel Skeleton Army
Poison
Bomber Bats Dart Goblin Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Dart Goblin Goblin Barrel Skeleton Army Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mega Knight
Bats
Mega Knight Bomber Goblin Barrel
Dart Goblin
Goblin Barrel The Log Mega Knight
Wizard
Mega Knight
Goblin Barrel
Dart Goblin Bats Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Dart Goblin Mega Knight
Mega Knight
Bats Bomber Dart Goblin Wizard Goblin Barrel The Log

Defense Synergies 0 13

Bomber
Bats The Log
Bats
Bomber Dart Goblin The Log Mega Knight
Dart Goblin
Bats Skeleton Army The Log Mega Knight
Wizard
Skeleton Army The Log Mega Knight
Goblin Barrel
Skeleton Army
Dart Goblin Wizard The Log
The Log
Bomber Bats Dart Goblin Wizard Skeleton Army Mega Knight
Mega Knight
Bats Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Wizard The Log
Skeleton Army Bats Dart Goblin The Log Mega Knight
Skeleton Army Mega Knight Bomber Bats Dart Goblin
Skeleton Army Bats Dart Goblin Mega Knight
Bomber Skeleton Army The Log Mega Knight
Skeleton Army The Log Bomber Bats Dart Goblin Mega Knight
Bats Dart Goblin Wizard
Dart Goblin The Log Mega Knight
Skeleton Army
Skeleton Army Bomber Dart Goblin Mega Knight
Bats Dart Goblin Skeleton Army Bomber Wizard The Log Mega Knight
Bats Dart Goblin Wizard
Skeleton Army Mega Knight Bomber Bats Wizard The Log
Bomber Wizard Skeleton Army Mega Knight Bats Dart Goblin The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Bomber Bats Skeleton Army
Mega Knight Bomber Bats Dart Goblin Wizard Skeleton Army The Log
Wizard The Log Bomber Bats Dart Goblin Mega Knight
Dart Goblin
Bomber Wizard Skeleton Army Mega Knight Bats Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Bomber Wizard The Log Mega Knight
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight
Wizard Bats Dart Goblin
Skeleton Army Bats Dart Goblin
Mega Knight Skeleton Army
Mega Knight Bats Skeleton Army The Log
Dart Goblin Skeleton Army
Mega Knight Bats Dart Goblin
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Wizard
Wizard Bomber Dart Goblin Skeleton Army Mega Knight
Skeleton Army Bomber Bats Dart Goblin The Log
Bats Mega Knight Bomber Dart Goblin Wizard The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bomber Wizard The Log Mega Knight
Wizard Bats Dart Goblin
Bomber Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Bats
Dart Goblin Wizard The Log
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Bomber Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Mega Knight
Bomber Bats
Bomber Dart Goblin Wizard The Log Mega Knight
Bomber Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Bomber Wizard Mega Knight
The Log Dart Goblin Wizard
Wizard The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin Wizard
Bats Dart Goblin Wizard
Bomber Dart Goblin Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats Dart Goblin Skeleton Army
Dart Goblin Wizard
The Log
Dart Goblin Wizard Mega Knight
The Log Bomber Dart Goblin Wizard
Dart Goblin Mega Knight
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Wizard Mega Knight

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