My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Princess Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army
Giant Snowball
Bomber Bats Skeleton Army Princess
Zap
Bomber Bats Skeleton Army Princess
Barbarian Barrel
Bomber Wizard Skeleton Army Princess
The Log
Bomber Skeleton Army Princess
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army Princess
Royal Delivery
Bomber Bats Wizard Skeleton Army Princess Mother Witch
Fireball
Bomber Wizard Skeleton Army Princess Mother Witch
Poison
Bomber Bats Wizard Skeleton Army Princess Mother Witch
Lightning
Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Princess Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Earthquake Skeleton Army Princess Mother Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Earthquake Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mega Knight
Bats
Mega Knight Bomber
Earthquake
Mother Witch Mega Knight
Wizard
Mega Knight
Skeleton Army
Princess
Mother Witch Mega Knight
Mother Witch
Earthquake Princess Mega Knight
Mega Knight
Bats Bomber Earthquake Wizard Princess Mother Witch

Defense Synergies 0 11

Bomber
Bats
Bats
Bomber Earthquake Mega Knight
Earthquake
Bats Princess Mega Knight
Wizard
Skeleton Army Mega Knight
Skeleton Army
Wizard Princess
Princess
Earthquake Skeleton Army Mother Witch Mega Knight
Mother Witch
Princess Mega Knight
Mega Knight
Bats Earthquake Wizard Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Wizard
Skeleton Army Bats Mega Knight
Skeleton Army Mega Knight Bomber Bats
Skeleton Army Bats Mega Knight
Bomber Earthquake Skeleton Army Princess Mega Knight
Skeleton Army Bomber Bats Earthquake Mother Witch Mega Knight
Bats Wizard Princess
Earthquake Mega Knight
Skeleton Army Princess
Skeleton Army Bomber Mega Knight
Bats Skeleton Army Mother Witch Bomber Earthquake Wizard Princess Mega Knight
Bats Wizard Princess
Skeleton Army Mega Knight Bomber Bats Earthquake Wizard
Bomber Wizard Skeleton Army Mega Knight Bats Earthquake Princess
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Bomber Bats Skeleton Army
Mega Knight Bomber Bats Wizard Skeleton Army
Earthquake Wizard Bomber Bats Princess Mother Witch Mega Knight
Bomber Wizard Skeleton Army Mega Knight Bats Earthquake Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Bomber Wizard Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight
Wizard Mother Witch Bats Princess
Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Bats Skeleton Army
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard
Wizard Bomber Skeleton Army Princess Mega Knight
Skeleton Army Bomber Bats
Bats Mega Knight Bomber Earthquake Wizard Princess Mother Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Princess
Earthquake
Earthquake
Bomber Wizard Earthquake Mega Knight
Wizard Mother Witch Bats Princess
Bomber Earthquake Wizard Princess
Earthquake Wizard Princess
Wizard
Bats
Earthquake Wizard Princess
Wizard Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Earthquake Bomber Wizard Princess
Earthquake Wizard Princess Mega Knight
Earthquake
Bomber Bats
Bomber Earthquake Wizard Princess Mega Knight
Bomber Earthquake Wizard Princess Mother Witch Mega Knight
Earthquake Mega Knight
Wizard Princess
Earthquake
Earthquake Mother Witch Bomber Wizard Princess Mega Knight
Earthquake Wizard Princess
Wizard Princess Mega Knight
Bats Wizard Princess Mother Witch
Bats Wizard
Bomber Earthquake Wizard Mega Knight
Princess
Mega Knight
Earthquake Wizard Princess
Earthquake Bats Skeleton Army Princess
Wizard Princess
Wizard Princess Mega Knight
Bomber Earthquake Wizard Princess
Mega Knight
Bats Princess
Bats Princess
Princess Mega Knight
Wizard Mega Knight

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