My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider Witch Lumberjack
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Witch Lumberjack
The Log
Bomber Hog Rider Witch Lumberjack
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Hog Rider Witch P.E.K.K.A Lumberjack
Fireball
Bomber Hog Rider Witch Lumberjack
Poison
Bomber Bats Witch
Lightning
Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Tornado Fireball Hog Rider Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Tornado Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider P.E.K.K.A Lumberjack
Bats
Hog Rider Bomber P.E.K.K.A Lumberjack
Fireball
Hog Rider Tornado
Hog Rider
Bats Fireball Bomber Tornado Witch Lumberjack
Tornado
Fireball P.E.K.K.A Hog Rider Witch
Witch
Hog Rider Tornado P.E.K.K.A Lumberjack
P.E.K.K.A
Tornado Bomber Bats Witch Lumberjack
Lumberjack
Bomber Bats Hog Rider Witch P.E.K.K.A

Defense Synergies 2 8

Bomber
Bats Tornado P.E.K.K.A
Bats
Bomber P.E.K.K.A Lumberjack
Fireball
Tornado Lumberjack
Hog Rider
Tornado
Fireball P.E.K.K.A Bomber Witch
Witch
Tornado Lumberjack
P.E.K.K.A
Tornado Bomber Bats
Lumberjack
Bats Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
P.E.K.K.A Lumberjack Bats Witch
Tornado Witch P.E.K.K.A Lumberjack Bomber Bats
Witch P.E.K.K.A Lumberjack Bats
Bomber Fireball Tornado P.E.K.K.A Lumberjack
Fireball Tornado Bomber Bats Lumberjack
Bats Tornado Fireball Witch
Fireball P.E.K.K.A
Witch P.E.K.K.A Tornado Lumberjack
Tornado Bomber Lumberjack
Bats Witch Bomber Fireball Tornado Lumberjack
Bats Fireball Tornado Witch
P.E.K.K.A Lumberjack Bomber Bats Fireball Witch
Bomber Fireball Bats Tornado Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Fireball P.E.K.K.A Lumberjack
Bomber Bats Fireball Tornado Witch P.E.K.K.A Lumberjack
Fireball Bomber Bats Tornado Witch Lumberjack
Tornado Witch Bomber Bats Fireball Lumberjack
P.E.K.K.A Tornado Lumberjack
Bomber Bats Fireball Witch P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch P.E.K.K.A
Fireball Bomber Lumberjack
P.E.K.K.A Lumberjack Bats Witch
P.E.K.K.A Lumberjack Bats Fireball Tornado
P.E.K.K.A Witch Lumberjack
Fireball Bats Tornado Witch
P.E.K.K.A Bats Fireball Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Fireball Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Lumberjack
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball Witch Lumberjack
Bomber Fireball Witch
Witch Bomber Bats Fireball Tornado P.E.K.K.A Lumberjack
Bats Bomber Fireball Witch P.E.K.K.A
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Bomber Fireball
Fireball Bats Tornado Witch
Bomber Tornado Witch
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado Lumberjack
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball Tornado
Bomber Bats
Bomber Fireball
Bomber Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Bomber Fireball Witch
Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Bats Fireball Tornado Witch
Bats Fireball Witch
Fireball
Bomber Fireball
Fireball
P.E.K.K.A
Fireball
Bats Fireball Witch
Fireball Tornado Witch
Fireball
Fireball Lumberjack
Bomber Fireball
Fireball Tornado
P.E.K.K.A
Bats Fireball Tornado Witch
Bats Fireball Tornado Witch
Fireball Tornado Witch
P.E.K.K.A
Fireball

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