My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Flying Machine P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Ram Rider
Giant Snowball
Bomber Bats Flying Machine Ram Rider
Zap
Bomber Bats Flying Machine Ram Rider
Barbarian Barrel
Bomber Royal Ghost
The Log
Bomber Mini P.E.K.K.A Ram Rider
Earthquake
Bomber
Arrows
Bomber Bats Flying Machine
Royal Delivery
Bomber Bats Mini P.E.K.K.A Flying Machine P.E.K.K.A Royal Ghost Ram Rider
Fireball
Bomber Flying Machine Ram Rider
Poison
Bomber Bats Flying Machine
Lightning
Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Royal Ghost Fireball Mini P.E.K.K.A Flying Machine Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Royal Ghost Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A P.E.K.K.A Ram Rider
Bats
Bomber Mini P.E.K.K.A Flying Machine P.E.K.K.A Ram Rider
Fireball
Ram Rider
Mini P.E.K.K.A
Bomber Bats Ram Rider
Flying Machine
Bats P.E.K.K.A Royal Ghost Ram Rider
P.E.K.K.A
Bomber Bats Flying Machine Ram Rider
Royal Ghost
Flying Machine Ram Rider
Ram Rider
Bomber Bats Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A Royal Ghost

Defense Synergies 0 12

Bomber
Bats Mini P.E.K.K.A P.E.K.K.A Royal Ghost
Bats
Bomber Mini P.E.K.K.A P.E.K.K.A
Fireball
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Bomber Bats Fireball Royal Ghost Ram Rider
Flying Machine
P.E.K.K.A Royal Ghost
P.E.K.K.A
Bomber Bats Flying Machine
Royal Ghost
Bomber Mini P.E.K.K.A Flying Machine
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Flying Machine Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Flying Machine Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Bomber Bats
Mini P.E.K.K.A P.E.K.K.A Bats Ram Rider
Bomber Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bomber Bats Flying Machine Royal Ghost
Bats Ram Rider Fireball Flying Machine
Fireball Flying Machine P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Bomber Mini P.E.K.K.A Royal Ghost
Bats Bomber Fireball Flying Machine Royal Ghost Ram Rider
Bats Fireball Flying Machine Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bomber Bats Fireball Flying Machine Ram Rider
Bomber Fireball Bats Mini P.E.K.K.A P.E.K.K.A Royal Ghost
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Fireball Mini P.E.K.K.A P.E.K.K.A Ram Rider
Bomber Bats Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bomber Bats Flying Machine Royal Ghost Ram Rider
Bomber Bats Fireball Flying Machine Royal Ghost Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Bomber Royal Ghost Bats Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A Royal Ghost
Fireball Bomber Mini P.E.K.K.A Flying Machine Royal Ghost
P.E.K.K.A Bats Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Fireball Bats Flying Machine Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Flying Machine Ram Rider
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Fireball Mini P.E.K.K.A Flying Machine
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Flying Machine
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Ram Rider
Bomber Fireball Flying Machine
Bomber Bats Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A
Bats Bomber Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A Royal Ghost
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Royal Ghost
Fireball Flying Machine Royal Ghost Ram Rider
Fireball Flying Machine
Fireball Flying Machine
Bomber Fireball
Fireball Bats Flying Machine Ram Rider
Bomber Flying Machine
Fireball Flying Machine Ram Rider
Fireball Flying Machine Ram Rider
Bats Fireball Mini P.E.K.K.A
Fireball Flying Machine Ram Rider
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Bomber Fireball Flying Machine
Fireball Flying Machine
Fireball
Bomber Bats Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Flying Machine
Bomber Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Bomber Fireball
Fireball Flying Machine Royal Ghost Ram Rider
Fireball Flying Machine Ram Rider
Fireball
Bats Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
P.E.K.K.A
Fireball
Bats Fireball Flying Machine
Fireball Flying Machine Ram Rider
Fireball
Fireball Mini P.E.K.K.A Flying Machine
Bomber Fireball Flying Machine
Fireball
Flying Machine P.E.K.K.A
Bats Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Flying Machine Royal Ghost
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: