My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Royal Giant Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker Royal Giant
Barbarian Barrel
Bomber Firecracker Valkyrie
The Log
Bomber Firecracker Royal Giant
Earthquake
Bomber Firecracker
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Valkyrie
Fireball
Bomber Firecracker
Poison
Bomber Bats Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Firecracker Fireball Valkyrie Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Valkyrie Mega Knight
Bats
Royal Giant Valkyrie Mega Knight Bomber Firecracker
Firecracker
Royal Giant Bats Valkyrie Mirror Mega Knight
Royal Giant
Bomber Bats Firecracker Fireball Mirror
Fireball
Royal Giant Mirror Mega Knight
Valkyrie
Bats Bomber Firecracker
Mirror
Fireball Firecracker Royal Giant
Mega Knight
Bats Bomber Firecracker Fireball

Defense Synergies 2 11

Bomber
Bats Valkyrie
Bats
Bomber Firecracker Valkyrie Mega Knight
Firecracker
Valkyrie Bats Mirror Mega Knight
Royal Giant
Fireball
Mirror Valkyrie Mega Knight
Valkyrie
Firecracker Bomber Bats Fireball Mirror
Mirror
Fireball Firecracker Valkyrie Mega Knight
Mega Knight
Bats Firecracker Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Valkyrie
Bomber Bats Firecracker Valkyrie Mega Knight
Mega Knight Bomber Bats Valkyrie
Bomber Bats Firecracker Valkyrie Mega Knight
Bomber Firecracker Fireball Valkyrie Mega Knight
Fireball Bomber Bats Firecracker Valkyrie Mega Knight
Bats Firecracker Fireball
Fireball Valkyrie Mega Knight
Bomber Firecracker Valkyrie Mega Knight
Bats Valkyrie Bomber Firecracker Fireball Mega Knight
Bats Firecracker Fireball
Mega Knight Bomber Bats Fireball Valkyrie
Bomber Fireball Valkyrie Mega Knight Bats Firecracker
Mega Knight
Fireball Mega Knight
Mega Knight Bomber Bats Firecracker Fireball Valkyrie
Fireball Mega Knight Bomber Bats Firecracker Valkyrie
Valkyrie Bomber Bats Firecracker Fireball Mega Knight
Bomber Valkyrie Mega Knight Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball
Fireball Bomber Firecracker Valkyrie Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Fireball
Valkyrie Mega Knight
Firecracker Fireball Bats
Bats Fireball Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Firecracker Fireball Valkyrie
Mega Knight Bats Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie
Bomber Firecracker Fireball Valkyrie Mega Knight
Bomber Bats Firecracker Fireball Valkyrie
Bats Valkyrie Mega Knight Bomber Firecracker Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Bomber Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Bats
Bomber Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Bomber Bats
Bomber Firecracker Fireball Mega Knight
Bomber Firecracker Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Bomber Fireball Valkyrie Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Bomber Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie Mega Knight
Bomber Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Mega Knight

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