My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Skeleton Army
Giant Snowball
Bomber Bats Hog Rider Skeleton Army
Zap
Bomber Bats Firecracker Skeleton Army
Barbarian Barrel
Bomber Firecracker Valkyrie Skeleton Army
The Log
Bomber Firecracker Hog Rider Skeleton Army
Earthquake
Bomber Firecracker Hog Rider Skeleton Army
Arrows
Bomber Bats Firecracker Skeleton Army
Royal Delivery
Bomber Bats Firecracker Valkyrie Hog Rider Skeleton Army P.E.K.K.A
Fireball
Bomber Firecracker Hog Rider Skeleton Army
Poison
Bomber Bats Firecracker Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Firecracker Skeleton Army Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Hog Rider P.E.K.K.A
Bats
Valkyrie Hog Rider Bomber Firecracker P.E.K.K.A
Firecracker
Hog Rider Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Hog Rider Bomber Firecracker P.E.K.K.A
Hog Rider
Bats Firecracker Valkyrie The Log Bomber
Skeleton Army
P.E.K.K.A
Bomber Bats Firecracker Valkyrie The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 3 13

Bomber
Bats Valkyrie P.E.K.K.A The Log
Bats
Bomber Firecracker Valkyrie P.E.K.K.A The Log
Firecracker
Valkyrie The Log Bats Skeleton Army P.E.K.K.A
Valkyrie
Firecracker Bomber Bats P.E.K.K.A The Log
Hog Rider
Skeleton Army
Firecracker The Log
P.E.K.K.A
The Log Bomber Bats Firecracker Valkyrie
The Log
Firecracker P.E.K.K.A Bomber Bats Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie The Log
Skeleton Army P.E.K.K.A Bats Firecracker Valkyrie The Log
Skeleton Army P.E.K.K.A Bomber Bats Valkyrie
Skeleton Army P.E.K.K.A Bats Firecracker Valkyrie
Bomber Firecracker Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bomber Bats Firecracker Valkyrie
Bats Firecracker
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Skeleton Army Bomber Firecracker Valkyrie
Bats Valkyrie Skeleton Army Bomber Firecracker The Log
Bats Firecracker
Skeleton Army P.E.K.K.A Bomber Bats Valkyrie The Log
Bomber Valkyrie Skeleton Army Bats Firecracker P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Bomber Bats Firecracker Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Bomber Bats Firecracker Skeleton Army The Log
Valkyrie The Log Bomber Bats Firecracker
P.E.K.K.A
Bomber Valkyrie Skeleton Army Bats Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A
Bomber Firecracker Valkyrie The Log
Skeleton Army P.E.K.K.A Bats Valkyrie The Log
Valkyrie Skeleton Army P.E.K.K.A Bats The Log
P.E.K.K.A Valkyrie Skeleton Army
Firecracker Bats
Skeleton Army P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Bats Firecracker Valkyrie Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie
Bomber Firecracker Valkyrie Skeleton Army
Skeleton Army Bomber Bats Firecracker Valkyrie P.E.K.K.A The Log
Bats Valkyrie Bomber Firecracker P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Bomber Firecracker Valkyrie The Log
Firecracker Bats
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log
Bomber Bats
Bomber Firecracker The Log
Bomber Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Bomber Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Bomber The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Bats Skeleton Army
Firecracker
The Log
Firecracker Valkyrie
The Log Bomber Firecracker
Firecracker P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker

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