My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Goblin Barrel
Giant Snowball
Bomber Bats Hog Rider Goblin Barrel
Zap
Bomber Bats Firecracker Goblin Barrel
Barbarian Barrel
Bomber Firecracker Valkyrie Wizard Goblin Barrel
The Log
Bomber Firecracker Hog Rider Goblin Barrel
Earthquake
Bomber Firecracker Hog Rider Goblin Barrel
Arrows
Bomber Bats Firecracker Goblin Barrel
Royal Delivery
Bomber Bats Firecracker Valkyrie Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Bomber Firecracker Hog Rider Wizard Goblin Barrel
Poison
Bomber Bats Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Firecracker Goblin Barrel Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Firecracker Goblin Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Hog Rider P.E.K.K.A
Bats
Valkyrie Hog Rider Bomber Firecracker Goblin Barrel P.E.K.K.A
Firecracker
Hog Rider Bats Valkyrie Goblin Barrel P.E.K.K.A
Valkyrie
Bats Hog Rider Goblin Barrel Bomber Firecracker Wizard P.E.K.K.A
Hog Rider
Bats Firecracker Valkyrie Bomber Wizard Goblin Barrel
Wizard
Valkyrie Hog Rider P.E.K.K.A
Goblin Barrel
Valkyrie Bats Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Bomber Bats Firecracker Valkyrie Wizard Goblin Barrel

Defense Synergies 1 10

Bomber
Bats Valkyrie P.E.K.K.A
Bats
Bomber Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Bats P.E.K.K.A
Valkyrie
Firecracker Bomber Bats Wizard P.E.K.K.A
Hog Rider
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Bomber Bats Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard
P.E.K.K.A Bats Firecracker Valkyrie
P.E.K.K.A Bomber Bats Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie
Bomber Firecracker Valkyrie P.E.K.K.A
Bomber Bats Firecracker Valkyrie
Bats Firecracker Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Bomber Firecracker Valkyrie
Bats Valkyrie Bomber Firecracker Wizard
Bats Firecracker Wizard
P.E.K.K.A Bomber Bats Valkyrie Wizard
Bomber Valkyrie Wizard Bats Firecracker P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Bomber Bats Firecracker Valkyrie P.E.K.K.A
Bomber Bats Firecracker Valkyrie Wizard
Valkyrie Wizard Bomber Bats Firecracker
P.E.K.K.A
Bomber Valkyrie Wizard Bats Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Bomber Firecracker Valkyrie Wizard
P.E.K.K.A Bats Valkyrie
Valkyrie P.E.K.K.A Bats
P.E.K.K.A Valkyrie
Firecracker Wizard Bats
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Wizard
Wizard Bomber Firecracker Valkyrie
Bomber Bats Firecracker Valkyrie P.E.K.K.A
Bats Valkyrie Bomber Firecracker Wizard P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Bomber Wizard Firecracker Valkyrie
Firecracker Wizard Bats
Bomber Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Bats
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard
Firecracker Wizard
Bomber Bats
Bomber Firecracker Wizard
Bomber Firecracker Valkyrie Wizard
Wizard
Firecracker Bomber Valkyrie Wizard
Firecracker Wizard
Wizard
Firecracker
Bats Firecracker Wizard
Bats Firecracker Wizard
Bomber Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Valkyrie Wizard
Bomber Firecracker Wizard
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker Wizard

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