My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel
Giant Snowball
Bomber Bats Goblin Barrel Witch
Zap
Bomber Bats Firecracker Goblin Barrel Witch
Barbarian Barrel
Bomber Firecracker Valkyrie Wizard Goblin Barrel Witch
The Log
Bomber Firecracker Goblin Barrel Witch
Earthquake
Bomber Firecracker Goblin Barrel Witch
Arrows
Bomber Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bomber Bats Firecracker Valkyrie Wizard Goblin Barrel Witch
Fireball
Bomber Firecracker Wizard Goblin Barrel Witch
Poison
Bomber Bats Firecracker Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Firecracker Goblin Barrel Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie
Bats
Valkyrie Bomber Firecracker Goblin Barrel
Firecracker
Bats Valkyrie Goblin Barrel
Valkyrie
Bats Goblin Barrel Bomber Firecracker Wizard Witch
Wizard
Valkyrie
Goblin Barrel
Valkyrie Bats Firecracker
Witch
Valkyrie
The Log

Defense Synergies 2 11

Bomber
Bats Valkyrie The Log
Bats
Bomber Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Bats
Valkyrie
Firecracker Bomber Bats Wizard Witch The Log
Wizard
Valkyrie The Log
Goblin Barrel
Witch
Valkyrie The Log
The Log
Firecracker Bomber Bats Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard The Log
Bats Firecracker Valkyrie Witch The Log
Witch Bomber Bats Valkyrie
Witch Bats Firecracker Valkyrie
Bomber Firecracker Valkyrie The Log
The Log Bomber Bats Firecracker Valkyrie
Bats Firecracker Wizard Witch
Valkyrie The Log
Witch
Bomber Firecracker Valkyrie
Bats Valkyrie Witch Bomber Firecracker Wizard The Log
Bats Firecracker Wizard Witch
Bomber Bats Valkyrie Wizard Witch The Log
Bomber Valkyrie Wizard Bats Firecracker Witch The Log
The Log
Wizard Bomber Bats Firecracker Valkyrie Witch
Valkyrie Bomber Bats Firecracker Wizard Witch The Log
Valkyrie Wizard Witch The Log Bomber Bats Firecracker
Bomber Valkyrie Wizard Bats Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Bomber Firecracker Valkyrie Wizard The Log
Bats Valkyrie Witch The Log
Valkyrie Bats The Log
Valkyrie Witch
Firecracker Wizard Bats Witch
Bats Valkyrie Witch
Valkyrie
Bats Firecracker Valkyrie Witch The Log
Witch
Bats Valkyrie Witch
Valkyrie The Log
Valkyrie Wizard Witch
Wizard Bomber Firecracker Valkyrie Witch
Witch Bomber Bats Firecracker Valkyrie The Log
Bats Valkyrie Bomber Firecracker Wizard Witch The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Bomber Wizard Firecracker Valkyrie The Log
Firecracker Wizard Bats Witch
Bomber Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats
Firecracker Valkyrie Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker Wizard Witch The Log
Firecracker Wizard The Log
Bomber Bats
Bomber Firecracker Wizard The Log
Bomber Firecracker Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Bomber Valkyrie Wizard Witch
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log
Firecracker The Log
Bats Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Bomber Wizard The Log
Firecracker
Firecracker Wizard The Log
Bats Witch
Firecracker Wizard Witch
The Log
Firecracker Valkyrie Wizard
The Log Bomber Firecracker Wizard
Firecracker
Bats Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log
Firecracker Wizard

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