My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Goblin Barrel
Giant Snowball
Bomber Bats Goblin Gang Goblin Barrel Princess
Zap
Bomber Bats Goblin Gang Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Bomber Goblin Gang Inferno Tower Goblin Barrel Princess
The Log
Bomber Goblin Gang Goblin Barrel Princess
Earthquake
Bomber Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bomber Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bomber Bats Goblin Gang Goblin Barrel Princess
Fireball
Bomber Goblin Gang Inferno Tower Goblin Barrel Princess
Poison
Bomber Bats Goblin Gang Inferno Tower Princess
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Goblin Gang Goblin Barrel Princess Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats
Bats
Bomber Goblin Barrel
Goblin Gang
Goblin Barrel Princess
Fireball
The Log Princess
Inferno Tower
Goblin Barrel
Goblin Gang Bats Princess
The Log
Fireball Princess
Princess
Goblin Gang Fireball Goblin Barrel The Log

Defense Synergies 3 10

Bomber
Bats The Log
Bats
Bomber Inferno Tower The Log
Goblin Gang
Inferno Tower The Log Princess
Fireball
The Log Inferno Tower Princess
Inferno Tower
Goblin Gang The Log Bats Fireball Princess
Goblin Barrel
The Log
Fireball Inferno Tower Bomber Bats Goblin Gang Princess
Princess
Goblin Gang Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower The Log
Inferno Tower Bats Goblin Gang The Log
Goblin Gang Inferno Tower Bomber Bats
Inferno Tower Bats Goblin Gang
Bomber Fireball The Log Princess
Goblin Gang Fireball The Log Bomber Bats
Bats Inferno Tower Goblin Gang Fireball Princess
Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Princess
Goblin Gang Bomber Inferno Tower
Bats Goblin Gang Bomber Fireball The Log Princess
Inferno Tower Bats Goblin Gang Fireball Princess
Inferno Tower Bomber Bats Goblin Gang Fireball The Log
Bomber Fireball Bats Goblin Gang The Log Princess
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Bomber Bats Goblin Gang Fireball Inferno Tower
Fireball Bomber Bats Goblin Gang The Log
The Log Bomber Bats Fireball Princess
Inferno Tower
Bomber Goblin Gang Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower
Fireball Bomber Goblin Gang The Log
Goblin Gang Bats Inferno Tower The Log
Goblin Gang Bats Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Fireball Bats Goblin Gang Princess
Goblin Gang Bats Fireball Inferno Tower
Inferno Tower
Bats Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Bats Inferno Tower
Fireball The Log
Goblin Gang Fireball Inferno Tower
Bomber Fireball Princess
Goblin Gang Inferno Tower Bomber Bats Fireball The Log
Bats Bomber Fireball Inferno Tower The Log Princess
Bomber Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball The Log
Bomber Fireball The Log
Fireball Bats Princess
Bomber The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Goblin Gang Fireball
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Bomber Fireball The Log Princess
Fireball The Log Princess
Fireball
Bomber Bats
Bomber Fireball The Log Princess
Bomber Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Bomber Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Princess
Bats Fireball
Fireball
Bomber Fireball The Log
Fireball Princess
Fireball The Log Princess
Bats Goblin Gang Fireball Princess
Fireball Princess
The Log Fireball
Fireball Goblin Gang Princess
The Log Bomber Fireball Princess
Fireball
Bats Goblin Gang Fireball The Log Princess
Bats Fireball Princess
Fireball The Log Princess
Fireball

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