My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Giant Miner
Giant Snowball
Bomber Bats Goblin Gang Musketeer Witch Miner
Zap
Bomber Bats Goblin Gang Witch
Barbarian Barrel
Bomber Goblin Gang Musketeer Witch
The Log
Bomber Goblin Gang Musketeer Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Bats Goblin Gang Witch
Royal Delivery
Bomber Bats Goblin Gang Musketeer Witch Miner
Fireball
Bomber Goblin Gang Musketeer Witch
Poison
Bomber Bats Goblin Gang Musketeer Witch
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Miner Fireball Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Miner
Bats
Giant Miner Bomber
Goblin Gang
Miner Giant
Fireball
Giant Miner
Musketeer
Giant Miner
Giant
Bomber Bats Musketeer Miner Goblin Gang Fireball Witch
Witch
Giant Miner
Miner
Bats Goblin Gang Giant Bomber Fireball Musketeer Witch

Defense Synergies 1 7

Bomber
Bats Miner
Bats
Bomber Musketeer
Goblin Gang
Musketeer Miner
Fireball
Musketeer Miner
Musketeer
Goblin Gang Bats Fireball Miner
Giant
Witch
Miner
Bomber Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Bats Goblin Gang Musketeer Witch
Goblin Gang Witch Bomber Bats Musketeer
Witch Bats Goblin Gang Musketeer
Bomber Fireball
Goblin Gang Fireball Bomber Bats Musketeer
Bats Musketeer Goblin Gang Fireball Witch
Fireball Musketeer
Witch Goblin Gang Musketeer
Goblin Gang Bomber Musketeer Miner
Bats Goblin Gang Witch Bomber Fireball Musketeer
Musketeer Bats Goblin Gang Fireball Witch
Bomber Bats Goblin Gang Fireball Musketeer Witch
Bomber Fireball Bats Goblin Gang Witch
Goblin Gang
Goblin Gang Fireball
Bomber Bats Goblin Gang Fireball Musketeer Witch
Fireball Bomber Bats Goblin Gang Musketeer Witch
Witch Bomber Bats Fireball Musketeer
Musketeer
Bomber Goblin Gang Bats Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Bomber Goblin Gang Musketeer Miner
Goblin Gang Bats Musketeer Witch
Goblin Gang Bats Fireball Musketeer
Goblin Gang Musketeer Witch
Fireball Bats Goblin Gang Musketeer Witch
Goblin Gang Bats Fireball Musketeer Witch
Bats Fireball Witch
Witch Goblin Gang Musketeer
Bats Musketeer Witch
Fireball
Goblin Gang Fireball Witch
Bomber Fireball Musketeer Witch
Goblin Gang Witch Bomber Bats Fireball Musketeer
Bats Bomber Fireball Musketeer Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Miner
Fireball Miner
Fireball Musketeer
Bomber Fireball
Fireball Bats Musketeer Witch
Bomber Musketeer Witch
Fireball
Fireball Miner
Bats Goblin Gang Fireball Musketeer
Miner Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Miner
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bomber Bats
Bomber Fireball Musketeer
Bomber Fireball Witch Miner
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball Witch
Witch
Fireball Miner Musketeer Witch
Fireball Musketeer Witch Miner
Fireball Miner Musketeer
Bats Fireball Musketeer Witch
Bats Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer Miner
Fireball
Fireball
Bats Goblin Gang Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Miner Goblin Gang Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer Witch
Bats Fireball Musketeer Witch
Fireball Musketeer Witch Miner
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: