My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Skeleton Army
Giant Snowball
Bomber Bats Goblin Gang Skeleton Army
Zap
Bomber Bats Goblin Gang Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Skeleton Army
The Log
Bomber Goblin Gang Skeleton Army
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Bats Goblin Gang Skeleton Army
Royal Delivery
Bomber Bats Goblin Gang Skeleton Army
Fireball
Bomber Goblin Gang Skeleton Army
Poison
Bomber Bats Goblin Gang Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Tornado Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Goblin Gang Skeleton Army Tornado Fireball Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats
Bats
Bomber
Goblin Gang
Fireball
Tornado Freeze The Log
Skeleton Army
Tornado
Fireball Freeze The Log
Freeze
Fireball Tornado
The Log
Fireball Tornado

Defense Synergies 2 11

Bomber
Bats Tornado The Log
Bats
Bomber Freeze The Log
Goblin Gang
Skeleton Army The Log
Fireball
Tornado The Log Freeze
Skeleton Army
Goblin Gang Freeze The Log
Tornado
Fireball Bomber The Log
Freeze
Bats Fireball Skeleton Army
The Log
Fireball Bomber Bats Goblin Gang Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball The Log
Skeleton Army Bats Goblin Gang The Log
Goblin Gang Skeleton Army Tornado Bomber Bats Freeze
Skeleton Army Bats Goblin Gang
Bomber Fireball Skeleton Army Tornado The Log
Goblin Gang Fireball Skeleton Army Tornado Freeze The Log Bomber Bats
Bats Tornado Goblin Gang Fireball Freeze
Fireball The Log
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Bomber
Bats Goblin Gang Skeleton Army Bomber Fireball Tornado Freeze The Log
Bats Goblin Gang Fireball Tornado
Skeleton Army Bomber Bats Goblin Gang Fireball Freeze The Log
Bomber Fireball Skeleton Army Bats Goblin Gang Tornado Freeze The Log
Skeleton Army Goblin Gang
Skeleton Army Tornado Goblin Gang Fireball Freeze The Log
Bomber Bats Goblin Gang Fireball Skeleton Army Tornado
Fireball Bomber Bats Goblin Gang Skeleton Army Tornado The Log
Tornado Freeze The Log Bomber Bats Fireball
Tornado
Bomber Goblin Gang Skeleton Army Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball
Fireball Bomber Goblin Gang The Log
Goblin Gang Skeleton Army Bats The Log
Goblin Gang Skeleton Army Bats Fireball Tornado The Log
Goblin Gang Skeleton Army
Fireball Bats Goblin Gang Tornado Freeze
Goblin Gang Skeleton Army Bats Fireball
Skeleton Army
Freeze Bats Fireball Skeleton Army Tornado The Log
Goblin Gang Skeleton Army
Bats
Skeleton Army Fireball Tornado The Log
Skeleton Army Goblin Gang Fireball
Bomber Fireball Skeleton Army
Goblin Gang Skeleton Army Bomber Bats Fireball Tornado Freeze The Log
Bats Bomber Fireball Freeze The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball Tornado The Log
Fireball The Log
Fireball Freeze The Log
Bomber Fireball The Log
Fireball Bats Tornado Freeze
Bomber Tornado The Log
Fireball The Log Tornado Freeze
Fireball The Log Tornado
Bats Goblin Gang Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball The Log
Fireball Freeze
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball Tornado Freeze
Bomber Bats
Bomber Fireball The Log
Bomber Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado Freeze The Log Bomber Fireball
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Bats Fireball Tornado
Bats Fireball Freeze
Fireball
Bomber Fireball The Log
Fireball Freeze
Fireball The Log
Bats Goblin Gang Fireball Skeleton Army Freeze
Fireball Tornado
Freeze
The Log Fireball
Fireball Goblin Gang
The Log Bomber Fireball
Fireball Tornado
Bats Goblin Gang Fireball Tornado Freeze The Log
Bats Fireball Tornado
Fireball Tornado Freeze The Log
Fireball

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