My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Elixir Golem Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Elixir Golem
Giant Snowball
Bomber Bats Goblin Gang
Zap
Bomber Bats Goblin Gang Firecracker
Barbarian Barrel
Bomber Goblin Gang Firecracker Elixir Golem Executioner
The Log
Bomber Goblin Gang Firecracker Elixir Golem
Earthquake
Bomber Goblin Gang Firecracker Elixir Golem
Arrows
Bomber Bats Goblin Gang Firecracker
Royal Delivery
Bomber Bats Goblin Gang Firecracker Elixir Golem Executioner
Fireball
Bomber Goblin Gang Firecracker Elixir Golem Executioner
Poison
Bomber Bats Goblin Gang Firecracker Elixir Golem Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Poison Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Poison Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Firecracker Elixir Golem Poison Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Mega Knight
Bats
Mega Knight Bomber Firecracker Elixir Golem
Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Bats Goblin Gang Mega Knight
Elixir Golem
Firecracker Poison Bomber Bats Goblin Gang Executioner
Poison
Elixir Golem Mega Knight
Executioner
Elixir Golem Mega Knight
Mega Knight
Bats Bomber Firecracker Poison Executioner

Defense Synergies 0 7

Bomber
Bats
Bats
Bomber Firecracker Mega Knight
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Mega Knight
Elixir Golem
Poison
Mega Knight
Executioner
Mega Knight
Mega Knight
Bats Firecracker Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Executioner
Bats Goblin Gang Firecracker Executioner Mega Knight
Goblin Gang Mega Knight Bomber Bats Executioner
Bats Goblin Gang Firecracker Mega Knight
Bomber Firecracker Poison Mega Knight
Goblin Gang Bomber Bats Firecracker Executioner Mega Knight
Bats Goblin Gang Firecracker Poison Executioner
Poison Mega Knight
Goblin Gang
Goblin Gang Bomber Firecracker Mega Knight
Bats Goblin Gang Poison Executioner Bomber Firecracker Mega Knight
Executioner Bats Goblin Gang Firecracker Poison
Mega Knight Bomber Bats Goblin Gang
Bomber Executioner Mega Knight Bats Goblin Gang Firecracker Poison
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bomber Bats Goblin Gang Firecracker Poison Executioner
Mega Knight Bomber Bats Goblin Gang Firecracker Executioner
Poison Executioner Bomber Bats Firecracker Mega Knight
Bomber Goblin Gang Mega Knight Bats Firecracker Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Poison Bomber Goblin Gang Firecracker Executioner Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Goblin Gang Executioner Mega Knight
Firecracker Poison Executioner Bats Goblin Gang
Goblin Gang Bats
Mega Knight
Mega Knight Bats Firecracker Poison
Goblin Gang
Mega Knight Bats
Mega Knight Poison
Mega Knight Goblin Gang Executioner
Bomber Firecracker Executioner Mega Knight
Goblin Gang Bomber Bats Firecracker Poison Executioner
Bats Poison Executioner Mega Knight Bomber Firecracker
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Executioner
Poison
Firecracker Poison
Bomber Poison Executioner Firecracker Mega Knight
Firecracker Poison Executioner Bats
Bomber Firecracker Poison Executioner
Poison Firecracker Executioner
Poison Firecracker
Bats Goblin Gang Poison
Firecracker Poison
Poison Firecracker Executioner
Poison Firecracker Executioner
Firecracker Poison
Firecracker Poison
Bomber Firecracker Poison Executioner
Firecracker Poison Executioner Mega Knight
Poison
Bomber Bats
Bomber Firecracker Poison Executioner Mega Knight
Bomber Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Bomber Executioner Mega Knight
Firecracker Poison Executioner
Poison Mega Knight
Poison Firecracker
Poison Bats Firecracker Executioner
Bats Firecracker Poison
Poison Bomber Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Bats Goblin Gang
Poison Firecracker Executioner
Poison Goblin Gang Firecracker Executioner Mega Knight
Bomber Firecracker Poison Executioner
Poison
Firecracker Executioner Mega Knight
Bats Goblin Gang Firecracker Poison
Firecracker Bats Poison Executioner
Poison Firecracker Executioner Mega Knight
Firecracker Mega Knight

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