My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Bandit
Giant Snowball
Bomber Bats Goblin Gang
Zap
Bomber Bats Goblin Gang Firecracker Bandit
Barbarian Barrel
Bomber Goblin Gang Firecracker Bandit
The Log
Bomber Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Bats Goblin Gang Firecracker
Royal Delivery
Bomber Bats Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Fireball
Bomber Goblin Gang Firecracker Bandit
Poison
Bomber Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Goblin Gang Firecracker Bandit Mini P.E.K.K.A Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Goblin Gang

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Bandit
Bats
Bomber Firecracker Mini P.E.K.K.A Bandit
Goblin Gang
Firecracker Mini P.E.K.K.A Bandit
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bomber Bats Goblin Gang Firecracker The Log
The Log
Mini P.E.K.K.A Bandit
Bandit
Bomber Bats Goblin Gang Firecracker The Log
Goblinstein

Defense Synergies 2 15

Bomber
Bats Mini P.E.K.K.A The Log Bandit
Bats
Bomber Firecracker Mini P.E.K.K.A The Log Bandit
Goblin Gang
Firecracker Mini P.E.K.K.A The Log Bandit
Firecracker
The Log Bats Goblin Gang Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
The Log Bomber Bats Goblin Gang Firecracker
The Log
Firecracker Mini P.E.K.K.A Bomber Bats Goblin Gang Bandit
Bandit
Bomber Bats Goblin Gang Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
Mini P.E.K.K.A Bats Goblin Gang Firecracker The Log Bandit
Goblin Gang Mini P.E.K.K.A Bomber Bats Bandit
Mini P.E.K.K.A Bats Goblin Gang Firecracker Bandit
Bomber Firecracker Mini P.E.K.K.A The Log
Goblin Gang The Log Bomber Bats Firecracker Bandit
Bats Goblin Gang Firecracker
The Log Bandit
Mini P.E.K.K.A Goblin Gang
Goblin Gang Bomber Firecracker Mini P.E.K.K.A Bandit
Bats Goblin Gang Bomber Firecracker The Log Bandit
Bats Goblin Gang Firecracker
Mini P.E.K.K.A Bomber Bats Goblin Gang The Log Bandit
Bomber Bats Goblin Gang Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Bandit
Goblin Gang Mini P.E.K.K.A The Log Bandit
Bomber Bats Goblin Gang Firecracker Mini P.E.K.K.A
Bomber Bats Goblin Gang Firecracker The Log Bandit
The Log Bomber Bats Firecracker Bandit
Mini P.E.K.K.A
Bomber Goblin Gang Bats Firecracker Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Bandit
Bandit Bomber Goblin Gang Firecracker Mini P.E.K.K.A The Log
Goblin Gang Bandit Bats Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats The Log Bandit
Goblin Gang Mini P.E.K.K.A Bandit
Firecracker Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A The Log Bandit
Goblin Gang
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Goblin Gang Bandit
Bomber Firecracker
Goblin Gang Bomber Bats Firecracker Mini P.E.K.K.A The Log
Bats Bomber Firecracker Mini P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log
Bomber Firecracker The Log
Firecracker Bats
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Bats Goblin Gang Mini P.E.K.K.A
Firecracker The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Bomber Firecracker The Log Bandit
Firecracker The Log Bandit
Bomber Bats Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A The Log Bandit
Bomber Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Bomber
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
Bomber The Log Bandit
Firecracker
Firecracker The Log
Bats Goblin Gang Bandit
Firecracker
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
The Log Bomber Firecracker
Firecracker
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log Bandit
Firecracker

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