My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Musketeer Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Giant Cannon Cart Miner
Giant Snowball
Bomber Bats Goblin Gang Musketeer Miner
Zap
Bomber Bats Goblin Gang Royal Giant Cannon Cart
Barbarian Barrel
Bomber Goblin Gang Musketeer Cannon Cart
The Log
Bomber Goblin Gang Royal Giant Musketeer Cannon Cart
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Musketeer Cannon Cart Miner
Fireball
Bomber Goblin Gang Musketeer Cannon Cart
Poison
Bomber Bats Goblin Gang Musketeer
Lightning
Musketeer Cannon Cart
Rocket
Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Void Miner Musketeer Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Void

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Cannon Cart Miner
Bats
Royal Giant Miner Bomber Cannon Cart
Goblin Gang
Miner Royal Giant Cannon Cart
Royal Giant
Bomber Bats Miner Goblin Gang Musketeer Void Cannon Cart
Musketeer
Royal Giant Cannon Cart Miner
Void
Royal Giant
Cannon Cart
Bomber Bats Goblin Gang Royal Giant Musketeer Miner
Miner
Bats Goblin Gang Royal Giant Bomber Musketeer Cannon Cart

Defense Synergies 1 8

Bomber
Bats Miner
Bats
Bomber Musketeer Cannon Cart
Goblin Gang
Musketeer Cannon Cart Miner
Royal Giant
Musketeer
Goblin Gang Bats Cannon Cart Miner
Void
Cannon Cart
Bats Goblin Gang Musketeer
Miner
Bomber Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Musketeer Void
Bats Goblin Gang Musketeer Cannon Cart
Goblin Gang Bomber Bats Musketeer Void Cannon Cart
Bats Goblin Gang Musketeer Cannon Cart
Bomber
Goblin Gang Bomber Bats Musketeer Cannon Cart
Bats Musketeer Goblin Gang Void
Musketeer Void Cannon Cart
Goblin Gang Musketeer
Goblin Gang Bomber Musketeer Cannon Cart Miner
Bats Goblin Gang Bomber Musketeer Cannon Cart
Musketeer Bats Goblin Gang
Bomber Bats Goblin Gang Musketeer Cannon Cart
Bomber Bats Goblin Gang Cannon Cart
Goblin Gang Cannon Cart
Goblin Gang
Bomber Bats Goblin Gang Musketeer Cannon Cart
Bomber Bats Goblin Gang Musketeer Cannon Cart
Bomber Bats Musketeer Cannon Cart
Musketeer Cannon Cart
Bomber Goblin Gang Bats Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void Cannon Cart
Void Bomber Goblin Gang Musketeer Cannon Cart Miner
Goblin Gang Bats Musketeer Cannon Cart
Goblin Gang Bats Musketeer Cannon Cart
Goblin Gang Musketeer Cannon Cart
Bats Goblin Gang Musketeer
Goblin Gang Bats Musketeer Void Cannon Cart
Cannon Cart
Void Bats Cannon Cart
Goblin Gang Musketeer
Bats Musketeer Cannon Cart
Void
Cannon Cart Goblin Gang
Bomber Musketeer Cannon Cart
Goblin Gang Bomber Bats Musketeer Cannon Cart
Bats Bomber Musketeer Cannon Cart
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer
Void Musketeer Miner
Void Cannon Cart Miner
Cannon Cart Musketeer Void
Bomber
Bats Musketeer
Bomber Musketeer
Void Miner
Bats Goblin Gang Musketeer Void
Void Miner Musketeer Cannon Cart
Void Musketeer
Musketeer Void Cannon Cart Miner
Musketeer Void Cannon Cart
Musketeer Cannon Cart
Bomber Musketeer Cannon Cart
Musketeer Cannon Cart
Bomber Bats
Void Bomber Musketeer
Bomber Void Miner
Musketeer Void
Void
Void Musketeer
Musketeer Void Cannon Cart
Bomber
Void Miner Musketeer
Void Musketeer Miner
Void Miner Musketeer
Bats Musketeer Void
Bats Musketeer Void
Void
Void Bomber Musketeer Miner
Void
Bats Goblin Gang Musketeer Void Cannon Cart
Musketeer
Void Miner Goblin Gang Musketeer Cannon Cart
Bomber Musketeer
Void
Musketeer Cannon Cart
Bats Goblin Gang Musketeer
Bats Musketeer Void
Void Musketeer Cannon Cart Miner
Cannon Cart
Void
Void

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