My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Bomber Bats Goblin Gang Goblin Hut
Zap
Bomber Bats Goblin Gang Royal Giant Goblin Hut
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Goblin Hut
The Log
Bomber Goblin Gang Royal Giant Elite Barbarians Goblin Hut
Earthquake
Bomber Goblin Gang Goblin Hut Elixir Collector
Arrows
Bomber Bats Goblin Gang Goblin Hut
Royal Delivery
Bomber Bats Goblin Gang Elite Barbarians Goblin Hut
Fireball
Bomber Goblin Gang Elite Barbarians Goblin Hut Elixir Collector
Poison
Bomber Bats Goblin Gang Goblin Hut Elixir Collector
Lightning
Elite Barbarians Goblin Hut Elixir Collector
Rocket
Elite Barbarians Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Goblin Hut Royal Giant Elite Barbarians Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Goblin Gang Goblin Hut

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Elite Barbarians
Bats
Royal Giant Bomber Elite Barbarians
Goblin Gang
Royal Giant Goblin Hut
Royal Giant
Bomber Bats Lightning Goblin Gang Elite Barbarians Goblin Hut
Elite Barbarians
Bomber Bats Royal Giant
Goblin Hut
Goblin Gang Royal Giant
Elixir Collector
Lightning
Royal Giant

Defense Synergies 0 2

Bomber
Bats
Bats
Bomber
Goblin Gang
Goblin Hut
Royal Giant
Elite Barbarians
Goblin Hut
Goblin Gang
Elixir Collector
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Goblin Hut
Elite Barbarians Bats Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Bomber Bats Elite Barbarians Lightning
Elite Barbarians Goblin Hut Bats Goblin Gang
Lightning Bomber Elite Barbarians
Goblin Gang Bomber Bats
Bats Lightning Goblin Gang Goblin Hut
Lightning
Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Bomber
Bats Goblin Gang Bomber Goblin Hut
Bats Goblin Gang Goblin Hut
Goblin Hut Bomber Bats Goblin Gang Elite Barbarians Lightning
Bomber Bats Goblin Gang Goblin Hut
Elite Barbarians Goblin Gang Goblin Hut
Goblin Gang Elite Barbarians Goblin Hut Lightning
Bomber Bats Goblin Gang Elite Barbarians Goblin Hut
Bomber Bats Goblin Gang Elite Barbarians Goblin Hut
Bomber Bats Goblin Hut
Elite Barbarians Goblin Hut
Bomber Goblin Gang Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Goblin Hut
Bomber Goblin Gang Elite Barbarians Lightning
Goblin Gang Bats Elite Barbarians Goblin Hut Lightning
Goblin Gang Lightning Bats Elite Barbarians
Goblin Gang Elite Barbarians Goblin Hut
Bats Goblin Gang Goblin Hut
Goblin Gang Bats Elite Barbarians Goblin Hut Lightning
Elite Barbarians
Lightning Bats Elite Barbarians Goblin Hut
Goblin Gang Goblin Hut
Bats Elite Barbarians Goblin Hut
Lightning Elite Barbarians
Elite Barbarians Lightning Goblin Gang
Bomber
Goblin Gang Elite Barbarians Goblin Hut Bomber Bats Lightning
Bats Bomber Elite Barbarians Goblin Hut
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning Goblin Hut
Lightning
Bomber
Bats
Bomber
Lightning
Lightning
Lightning Bats Goblin Gang Elite Barbarians
Lightning
Lightning
Lightning Elite Barbarians Goblin Hut
Lightning
Lightning Elite Barbarians Goblin Hut
Lightning Bomber Goblin Hut
Lightning Goblin Hut
Lightning
Bomber Bats Lightning
Lightning Bomber
Lightning Bomber
Lightning
Lightning
Lightning
Lightning
Bomber
Lightning
Lightning
Lightning
Elite Barbarians Lightning Bats
Lightning Bats Goblin Hut
Lightning Elite Barbarians
Lightning Bomber
Lightning
Lightning
Lightning Bats Goblin Gang Goblin Hut
Lightning
Lightning Goblin Gang
Bomber Lightning
Lightning
Elite Barbarians
Bats Goblin Gang Elite Barbarians Lightning
Bats Lightning
Lightning
Lightning

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