My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Rascals Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Recruits Goblin Barrel Clone
Giant Snowball
Bomber Bats Goblin Gang Royal Recruits Goblin Barrel Clone
Zap
Bomber Bats Goblin Gang Goblin Barrel Clone
Barbarian Barrel
Bomber Goblin Gang Rascals Royal Recruits Wizard Goblin Barrel Clone
The Log
Bomber Goblin Gang Rascals Royal Recruits Goblin Barrel Clone
Earthquake
Bomber Goblin Gang Goblin Barrel Clone
Arrows
Bomber Bats Goblin Gang Rascals Royal Recruits Goblin Barrel Clone
Royal Delivery
Bomber Bats Goblin Gang Rascals Royal Recruits Wizard Goblin Barrel Clone
Fireball
Bomber Goblin Gang Rascals Wizard Goblin Barrel Clone
Poison
Bomber Bats Goblin Gang Rascals Royal Recruits Wizard Clone
Lightning
Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Goblin Barrel Clone Rascals Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Recruits
Bats
Bomber Rascals Royal Recruits Goblin Barrel Clone
Goblin Gang
Goblin Barrel Royal Recruits Clone
Rascals
Goblin Barrel Bats
Royal Recruits
Bomber Bats Goblin Gang Clone
Wizard
Goblin Barrel
Goblin Gang Rascals Bats Clone
Clone
Bats Goblin Gang Royal Recruits Goblin Barrel

Defense Synergies 0 6

Bomber
Bats Royal Recruits
Bats
Bomber Rascals Royal Recruits
Goblin Gang
Rascals Royal Recruits
Rascals
Bats Goblin Gang
Royal Recruits
Bomber Bats Goblin Gang
Wizard
Goblin Barrel
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Wizard
Bats Goblin Gang Rascals Royal Recruits
Goblin Gang Bomber Bats Rascals Royal Recruits
Royal Recruits Bats Goblin Gang Rascals
Bomber Royal Recruits
Goblin Gang Bomber Bats Rascals
Bats Goblin Gang Rascals Wizard
Rascals Royal Recruits
Goblin Gang Rascals Royal Recruits
Goblin Gang Bomber Rascals Royal Recruits
Bats Goblin Gang Bomber Rascals Royal Recruits Wizard
Bats Goblin Gang Rascals Wizard
Royal Recruits Bomber Bats Goblin Gang Rascals Wizard
Bomber Wizard Bats Goblin Gang Rascals Royal Recruits
Royal Recruits Goblin Gang Rascals
Goblin Gang Rascals Royal Recruits
Wizard Bomber Bats Goblin Gang Rascals Royal Recruits
Bomber Bats Goblin Gang Rascals Royal Recruits Wizard
Wizard Bomber Bats Rascals Royal Recruits
Royal Recruits
Bomber Goblin Gang Rascals Royal Recruits Wizard Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Recruits
Bomber Goblin Gang Wizard
Goblin Gang Royal Recruits Bats Rascals
Goblin Gang Royal Recruits Bats Rascals
Royal Recruits Goblin Gang Rascals
Wizard Bats Goblin Gang Rascals
Goblin Gang Rascals Royal Recruits Bats
Rascals Royal Recruits
Royal Recruits Bats
Royal Recruits Goblin Gang
Bats Rascals Royal Recruits
Royal Recruits
Rascals Royal Recruits Goblin Gang Wizard
Royal Recruits Wizard Bomber Rascals
Goblin Gang Rascals Royal Recruits Bomber Bats
Bats Bomber Rascals Royal Recruits Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits
Rascals Royal Recruits
Bomber Wizard
Wizard Bats
Bomber Wizard
Wizard
Wizard
Bats Goblin Gang
Royal Recruits Wizard
Wizard
Bomber Wizard
Royal Recruits Wizard
Bomber Bats
Bomber Wizard
Bomber Wizard
Wizard
Royal Recruits
Bomber Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard
Bomber Wizard
Wizard
Bats Goblin Gang Royal Recruits
Wizard
Goblin Gang Rascals Wizard
Bomber Wizard
Royal Recruits
Bats Goblin Gang Rascals Royal Recruits
Bats
Royal Recruits
Wizard

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