My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Skeleton Army
Giant Snowball
Bomber Bats Hog Rider Furnace Skeleton Army Lumberjack
Zap
Bomber Bats Furnace Skeleton Army
Barbarian Barrel
Bomber Furnace Skeleton Army Electro Wizard Lumberjack
The Log
Bomber Hog Rider Furnace Skeleton Army Lumberjack
Earthquake
Bomber Hog Rider Furnace Skeleton Army
Arrows
Bomber Bats Furnace Skeleton Army
Royal Delivery
Bomber Bats Hog Rider Skeleton Army Electro Wizard Lumberjack
Fireball
Bomber Hog Rider Furnace Skeleton Army Electro Wizard Lumberjack
Poison
Bomber Bats Furnace Skeleton Army Electro Wizard
Lightning
Furnace Electro Wizard Lumberjack
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Hog Rider Furnace Freeze Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Skeleton Army Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Lumberjack
Bats
Hog Rider Bomber Lumberjack
Hog Rider
Bats Freeze Bomber Furnace Electro Wizard Lumberjack
Furnace
Hog Rider
Skeleton Army
Freeze
Hog Rider
Electro Wizard
Hog Rider Lumberjack
Lumberjack
Bomber Bats Hog Rider Electro Wizard

Defense Synergies 0 14

Bomber
Bats Electro Wizard
Bats
Bomber Freeze Electro Wizard Lumberjack
Hog Rider
Furnace
Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Furnace Freeze Electro Wizard Lumberjack
Freeze
Bats Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Bomber Bats Furnace Skeleton Army Freeze Lumberjack
Lumberjack
Bats Furnace Skeleton Army Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Skeleton Army Lumberjack Bats Furnace Electro Wizard
Furnace Skeleton Army Lumberjack Bomber Bats Freeze Electro Wizard
Skeleton Army Lumberjack Bats Furnace Electro Wizard
Bomber Skeleton Army Lumberjack
Skeleton Army Freeze Bomber Bats Furnace Electro Wizard Lumberjack
Bats Furnace Electro Wizard Freeze
Electro Wizard
Furnace Skeleton Army Lumberjack
Skeleton Army Bomber Electro Wizard Lumberjack
Bats Skeleton Army Electro Wizard Bomber Furnace Freeze Lumberjack
Bats Furnace Electro Wizard
Furnace Skeleton Army Lumberjack Bomber Bats Freeze Electro Wizard
Bomber Skeleton Army Bats Furnace Freeze Electro Wizard Lumberjack
Skeleton Army Furnace Electro Wizard Lumberjack
Skeleton Army Furnace Freeze Electro Wizard Lumberjack
Bomber Bats Furnace Skeleton Army Electro Wizard Lumberjack
Bomber Bats Furnace Skeleton Army Electro Wizard Lumberjack
Furnace Freeze Bomber Bats Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Skeleton Army Bats Furnace Electro Wizard Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Furnace Electro Wizard
Electro Wizard Bomber Lumberjack
Skeleton Army Lumberjack Bats Furnace Electro Wizard
Skeleton Army Lumberjack Bats Electro Wizard
Skeleton Army Lumberjack
Furnace Bats Freeze Electro Wizard
Skeleton Army Bats Furnace Electro Wizard Lumberjack
Skeleton Army Lumberjack
Freeze Electro Wizard Bats Skeleton Army
Skeleton Army
Bats Lumberjack
Skeleton Army Electro Wizard
Skeleton Army Lumberjack
Bomber Furnace Skeleton Army
Skeleton Army Electro Wizard Bomber Bats Furnace Freeze Lumberjack
Bats Bomber Freeze Electro Wizard
Bomber Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Freeze
Bomber Furnace
Bats Furnace Freeze
Bomber Furnace
Freeze
Bats Electro Wizard Lumberjack
Electro Wizard
Freeze
Furnace
Bomber Furnace
Furnace
Freeze
Bomber Bats
Bomber Electro Wizard
Bomber
Freeze Bomber Furnace
Electro Wizard
Bats Furnace Electro Wizard
Electro Wizard Bats Freeze
Bomber
Freeze Electro Wizard
Electro Wizard Bats Skeleton Army Freeze
Electro Wizard
Freeze
Electro Wizard Lumberjack
Bomber
Bats Freeze Electro Wizard
Bats Electro Wizard
Freeze Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: