My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Witch Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Royal Hogs Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Royal Hogs Balloon
Giant Snowball
Bomber Bats Minion Horde Royal Hogs Witch Balloon
Zap
Bomber Bats Minion Horde Royal Hogs Witch Balloon
Barbarian Barrel
Bomber Royal Hogs Witch
The Log
Bomber Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Bomber Royal Hogs Witch
Arrows
Bomber Bats Minion Horde Royal Hogs Witch
Royal Delivery
Bomber Bats Minion Horde Mini P.E.K.K.A Royal Hogs Witch Balloon
Fireball
Bomber Minion Horde Royal Hogs Witch Balloon
Poison
Bomber Bats Minion Horde Royal Hogs Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon
Rocket
Minion Horde Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Mini P.E.K.K.A Minion Horde Royal Hogs Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Bats Mini P.E.K.K.A Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Mini P.E.K.K.A Royal Hogs
Bats
Balloon Bomber Mini P.E.K.K.A Royal Hogs Golem
Minion Horde
Golem
Mini P.E.K.K.A
Bomber Bats Royal Hogs Golem
Royal Hogs
Bomber Bats Mini P.E.K.K.A
Witch
Golem
Balloon
Bats Golem
Golem
Bomber Bats Minion Horde Mini P.E.K.K.A Witch Balloon

Defense Synergies 0 4

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A
Minion Horde
Mini P.E.K.K.A
Bomber Bats Witch
Royal Hogs
Witch
Mini P.E.K.K.A
Balloon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde
Minion Horde Mini P.E.K.K.A Bats Witch
Minion Horde Mini P.E.K.K.A Witch Bomber Bats
Minion Horde Mini P.E.K.K.A Witch Bats
Bomber Mini P.E.K.K.A
Bomber Bats
Bats Minion Horde Witch
Minion Horde Mini P.E.K.K.A Witch
Bomber Minion Horde Mini P.E.K.K.A
Bats Minion Horde Witch Bomber
Minion Horde Bats Witch
Minion Horde Mini P.E.K.K.A Bomber Bats Witch
Bomber Bats Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Bomber Bats Mini P.E.K.K.A Witch
Bomber Bats Minion Horde Witch
Witch Bomber Bats
Mini P.E.K.K.A
Bomber Bats Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A
Bats Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Minion Horde
Minion Horde Mini P.E.K.K.A Witch
Bats Minion Horde Witch
Mini P.E.K.K.A Bats Minion Horde Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Bats Mini P.E.K.K.A Witch
Witch Minion Horde
Bats Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Minion Horde Witch
Bomber Minion Horde Witch
Witch Bomber Bats Minion Horde Mini P.E.K.K.A
Bats Bomber Minion Horde Mini P.E.K.K.A Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Bomber Minion Horde
Bats Minion Horde Witch
Bomber Minion Horde Witch
Bats Minion Horde Mini P.E.K.K.A
Minion Horde
Minion Horde
Bomber Minion Horde Witch
Minion Horde
Bomber Bats Minion Horde Mini P.E.K.K.A
Bomber Mini P.E.K.K.A
Bomber Witch
Minion Horde
Minion Horde
Bomber Witch
Minion Horde Witch
Witch
Witch
Bats Minion Horde Witch
Bats Minion Horde Witch
Minion Horde Mini P.E.K.K.A
Bomber Minion Horde
Minion Horde
Minion Horde
Minion Horde Bats Witch
Witch
Minion Horde Mini P.E.K.K.A
Bomber
Minion Horde
Bats Minion Horde Witch
Bats Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: