My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Royal Giant
Giant Snowball
Bomber Bats Minion Horde Baby Dragon
Zap
Bomber Bats Minion Horde Royal Giant
Barbarian Barrel
Bomber
The Log
Bomber Royal Giant
Earthquake
Bomber
Arrows
Bomber Bats Minion Horde
Royal Delivery
Bomber Bats Minion Horde Baby Dragon
Fireball
Bomber Minion Horde Baby Dragon
Poison
Bomber Bats Minion Horde
Lightning
Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Baby Dragon Freeze Minion Horde Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Rage Baby Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Baby Dragon Mega Knight
Bats
Royal Giant Mega Knight Bomber Rage Baby Dragon
Minion Horde
Rage Mega Knight Royal Giant Freeze
Royal Giant
Bomber Bats Minion Horde Baby Dragon
Rage
Minion Horde Bats
Baby Dragon
Bomber Bats Royal Giant Mega Knight
Freeze
Minion Horde
Mega Knight
Bats Minion Horde Bomber Baby Dragon

Defense Synergies 0 7

Bomber
Bats
Bats
Bomber Baby Dragon Freeze Mega Knight
Minion Horde
Freeze
Royal Giant
Rage
Baby Dragon
Bats Mega Knight
Freeze
Bats Minion Horde Mega Knight
Mega Knight
Bats Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Baby Dragon
Minion Horde Bats Mega Knight
Minion Horde Mega Knight Bomber Bats Freeze
Minion Horde Bats Mega Knight
Bomber Mega Knight
Freeze Bomber Bats Baby Dragon Mega Knight
Bats Minion Horde Baby Dragon Freeze
Baby Dragon Mega Knight
Minion Horde
Bomber Minion Horde Mega Knight
Bats Minion Horde Bomber Baby Dragon Freeze Mega Knight
Minion Horde Bats Baby Dragon
Minion Horde Mega Knight Bomber Bats Freeze
Bomber Mega Knight Bats Minion Horde Baby Dragon Freeze
Minion Horde Mega Knight
Minion Horde Freeze Mega Knight
Minion Horde Mega Knight Bomber Bats
Mega Knight Bomber Bats Minion Horde Baby Dragon
Baby Dragon Freeze Bomber Bats Mega Knight
Bomber Mega Knight Bats Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Bomber Baby Dragon Mega Knight
Mega Knight Bats Minion Horde
Mega Knight Bats Minion Horde
Minion Horde Mega Knight
Bats Minion Horde Baby Dragon Freeze
Bats Minion Horde
Mega Knight Minion Horde
Minion Horde Freeze Mega Knight Bats Baby Dragon
Minion Horde
Mega Knight Bats Minion Horde
Mega Knight
Mega Knight Minion Horde
Bomber Minion Horde Baby Dragon Mega Knight
Bomber Bats Minion Horde Baby Dragon Freeze
Bats Mega Knight Bomber Minion Horde Baby Dragon Freeze
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Freeze
Baby Dragon
Minion Horde Baby Dragon
Freeze
Bomber Minion Horde Baby Dragon Mega Knight
Bats Minion Horde Baby Dragon Freeze
Bomber Minion Horde Baby Dragon
Baby Dragon Freeze
Bats Minion Horde
Minion Horde
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Freeze
Baby Dragon
Bomber Minion Horde Baby Dragon
Minion Horde Baby Dragon Mega Knight
Freeze
Bomber Bats Minion Horde
Bomber Baby Dragon Mega Knight
Bomber Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Minion Horde Baby Dragon
Freeze Bomber Baby Dragon Mega Knight
Minion Horde
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Bats Minion Horde Baby Dragon
Bats Minion Horde Freeze
Minion Horde
Bomber Minion Horde Mega Knight
Minion Horde Freeze
Minion Horde Mega Knight
Minion Horde Bats Freeze
Baby Dragon
Freeze
Minion Horde Baby Dragon Mega Knight
Bomber Baby Dragon
Minion Horde Mega Knight
Bats Minion Horde Baby Dragon Freeze
Bats
Baby Dragon Freeze Mega Knight
Mega Knight

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