My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Elixir Golem Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Elixir Golem Witch Electro Wizard
The Log
Bomber Elixir Golem Witch
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Elixir Golem Witch P.E.K.K.A Electro Wizard
Fireball
Bomber Elixir Golem Witch Electro Wizard
Poison
Bomber Bats Elixir Golem Witch Electro Wizard
Lightning
Ice Golem Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Elixir Golem Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Golem Elixir Golem Poison Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Ice Golem Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Ice Golem Elixir Golem P.E.K.K.A
Bats
Ice Golem Bomber Elixir Golem P.E.K.K.A
Ice Golem
Bats Bomber Witch Electro Wizard
Elixir Golem
Poison Bomber Bats Witch
Poison
Elixir Golem P.E.K.K.A
Witch
Ice Golem Elixir Golem P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Bomber Bats Witch
Electro Wizard
P.E.K.K.A Ice Golem

Defense Synergies 1 12

Bomber
Ice Golem Bats P.E.K.K.A Electro Wizard
Bats
Bomber Ice Golem P.E.K.K.A Electro Wizard
Ice Golem
Bomber Bats Poison Witch Electro Wizard
Elixir Golem
Poison
Ice Golem Electro Wizard
Witch
Ice Golem Electro Wizard
P.E.K.K.A
Bomber Bats Electro Wizard
Electro Wizard
Bomber Bats Ice Golem Poison Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Electro Wizard
P.E.K.K.A Bats Witch Electro Wizard
Witch P.E.K.K.A Bomber Bats Electro Wizard
Witch P.E.K.K.A Bats Electro Wizard
Bomber Poison P.E.K.K.A
Bomber Bats Electro Wizard
Bats Electro Wizard Poison Witch
Ice Golem Poison P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Bomber Ice Golem Electro Wizard
Bats Poison Witch Electro Wizard Bomber Ice Golem
Bats Poison Witch Electro Wizard
P.E.K.K.A Bomber Bats Witch Electro Wizard
Bomber Bats Poison Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Bats Poison Witch P.E.K.K.A Electro Wizard
Bomber Bats Witch Electro Wizard
Poison Witch Bomber Bats Ice Golem Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Bats Poison Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch P.E.K.K.A Electro Wizard
Poison Electro Wizard Bomber Ice Golem
P.E.K.K.A Bats Ice Golem Witch Electro Wizard
P.E.K.K.A Bats Ice Golem Electro Wizard
P.E.K.K.A Witch
Poison Bats Ice Golem Witch Electro Wizard
P.E.K.K.A Bats Ice Golem Witch Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Ice Golem Poison Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Ice Golem Witch
Bomber Witch
Witch Electro Wizard Bomber Bats Ice Golem Poison P.E.K.K.A
Bats Poison Bomber Ice Golem Witch P.E.K.K.A Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem
Poison Electro Wizard
Poison
Ice Golem Poison
Bomber Poison
Poison Bats Ice Golem Witch
Bomber Poison Witch
Poison Ice Golem
Poison
Bats Poison Electro Wizard
Poison Electro Wizard
Poison
Poison Ice Golem
Poison
Ice Golem Poison
Bomber Poison Witch
Poison
Poison
Bomber Bats
Bomber Poison Electro Wizard
Bomber Poison Witch
Poison
Poison
Poison
Ice Golem Poison Bomber Witch
Witch
Poison Witch Electro Wizard
Poison Witch
Poison
Poison Bats Ice Golem Witch Electro Wizard
Electro Wizard Bats Poison Witch
Poison Bomber
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Bats Witch
Poison Witch Electro Wizard
Poison Electro Wizard
Bomber Ice Golem Poison
Poison
P.E.K.K.A
Bats Poison Witch Electro Wizard
Bats Poison Witch Electro Wizard
Poison Witch Electro Wizard
P.E.K.K.A

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