My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs Sparky
Giant Snowball
Bomber Bats Royal Hogs Princess
Zap
Bomber Bats Inferno Tower Royal Hogs Princess Sparky
Barbarian Barrel
Bomber Inferno Tower Royal Hogs Princess Sparky
The Log
Bomber Royal Hogs Princess Sparky
Earthquake
Bomber Inferno Tower Royal Hogs
Arrows
Bomber Bats Royal Hogs Princess
Royal Delivery
Bomber Bats Royal Hogs Princess Sparky
Fireball
Bomber Inferno Tower Royal Hogs Princess Sparky
Poison
Bomber Bats Inferno Tower Royal Hogs Princess Sparky
Lightning
Ice Golem Inferno Tower Sparky
Rocket
Inferno Tower Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Fireball Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Inferno Tower Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Golem Princess Fireball Inferno Tower Royal Hogs Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Ice Golem Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Ice Golem Royal Hogs Sparky
Bats
Ice Golem Bomber Royal Hogs Sparky
Ice Golem
Bats Bomber Royal Hogs Sparky
Fireball
Royal Hogs Princess Sparky
Inferno Tower
Royal Hogs
Bomber Bats Ice Golem Fireball Princess
Princess
Fireball Royal Hogs Sparky
Sparky
Bomber Bats Ice Golem Fireball Princess

Defense Synergies 2 10

Bomber
Ice Golem Bats
Bats
Bomber Ice Golem Inferno Tower Sparky
Ice Golem
Bomber Inferno Tower Bats Fireball Princess Sparky
Fireball
Ice Golem Inferno Tower Princess
Inferno Tower
Ice Golem Bats Fireball Princess
Royal Hogs
Princess
Ice Golem Fireball Inferno Tower
Sparky
Bats Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Fireball Inferno Tower Sparky
Inferno Tower Sparky Bats
Inferno Tower Sparky Bomber Bats
Inferno Tower Sparky Bats
Bomber Fireball Princess Sparky
Fireball Bomber Bats
Bats Inferno Tower Fireball Princess
Ice Golem Fireball Inferno Tower Sparky
Inferno Tower Sparky Princess
Bomber Ice Golem Inferno Tower Sparky
Bats Bomber Ice Golem Fireball Princess
Inferno Tower Bats Fireball Princess
Inferno Tower Sparky Bomber Bats Fireball
Bomber Fireball Sparky Bats Princess
Inferno Tower Sparky
Inferno Tower Fireball Sparky
Sparky Bomber Bats Fireball Inferno Tower
Fireball Bomber Bats
Bomber Bats Ice Golem Fireball Princess
Sparky Inferno Tower
Bomber Bats Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Inferno Tower Sparky
Fireball Bomber Ice Golem
Bats Ice Golem Inferno Tower Sparky
Bats Ice Golem Fireball Inferno Tower Sparky
Inferno Tower Sparky
Fireball Bats Ice Golem Princess
Sparky Bats Ice Golem Fireball Inferno Tower
Inferno Tower Sparky
Bats Ice Golem Fireball Inferno Tower Sparky
Inferno Tower Sparky
Bats Inferno Tower Sparky
Fireball
Ice Golem Fireball Inferno Tower Sparky
Bomber Fireball Princess Sparky
Inferno Tower Sparky Bomber Bats Ice Golem Fireball
Bats Bomber Ice Golem Fireball Inferno Tower Princess Sparky
Bomber Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Ice Golem Sparky
Fireball Princess
Fireball Sparky
Ice Golem Fireball Sparky
Bomber Fireball Sparky
Fireball Bats Ice Golem Princess
Bomber Princess Sparky
Fireball Ice Golem Princess
Fireball
Bats Fireball Sparky
Fireball Princess Sparky
Fireball Princess
Ice Golem Fireball Princess Sparky
Fireball Princess
Princess Ice Golem Fireball Sparky
Bomber Fireball Princess Sparky
Fireball Princess Sparky
Fireball Sparky
Bomber Bats Sparky
Bomber Fireball Princess Sparky
Bomber Fireball Princess
Fireball Sparky
Fireball Princess
Sparky
Fireball
Ice Golem Bomber Fireball Princess Sparky
Fireball Princess Sparky
Fireball Princess Sparky
Fireball Sparky
Bats Ice Golem Fireball Princess Sparky
Bats Fireball
Fireball Sparky
Bomber Fireball Sparky
Fireball Princess Sparky
Sparky
Fireball Princess Sparky
Bats Fireball Princess
Fireball Princess
Fireball
Fireball Princess Sparky
Bomber Ice Golem Fireball Princess
Fireball Sparky
Sparky
Bats Fireball Princess Sparky
Bats Fireball Princess
Fireball Princess Sparky
Sparky
Fireball Sparky

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