My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Wizard Dark Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Dark Prince
Giant Snowball
Bomber Bats
Zap
Bomber Bats Dark Prince
Barbarian Barrel
Bomber Wizard Dark Prince
The Log
Bomber Dark Prince
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Wizard Dark Prince P.E.K.K.A
Fireball
Bomber Wizard
Poison
Bomber Bats Wizard
Lightning
Ice Golem Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Wizard Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Dark Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Golem The Log Dark Prince Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Ice Golem The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Ice Golem Dark Prince P.E.K.K.A Mega Knight
Bats
Ice Golem Mega Knight Bomber Dark Prince P.E.K.K.A
Ice Golem
Bats Bomber
Wizard
Dark Prince P.E.K.K.A Mega Knight
Dark Prince
Bomber Bats Wizard
P.E.K.K.A
Bomber Bats Wizard The Log
The Log
P.E.K.K.A Mega Knight
Mega Knight
Bats Bomber Wizard The Log

Defense Synergies 2 18

Bomber
Ice Golem Bats Dark Prince P.E.K.K.A The Log
Bats
Bomber Ice Golem Dark Prince P.E.K.K.A The Log Mega Knight
Ice Golem
Bomber Bats Wizard The Log Mega Knight
Wizard
Ice Golem Dark Prince P.E.K.K.A The Log Mega Knight
Dark Prince
Bomber Bats Wizard The Log
P.E.K.K.A
The Log Bomber Bats Wizard
The Log
P.E.K.K.A Bomber Bats Ice Golem Wizard Dark Prince Mega Knight
Mega Knight
Bats Ice Golem Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Wizard The Log
P.E.K.K.A Bats Dark Prince The Log Mega Knight
P.E.K.K.A Mega Knight Bomber Bats Dark Prince
P.E.K.K.A Bats Dark Prince Mega Knight
Bomber Dark Prince P.E.K.K.A The Log Mega Knight
The Log Bomber Bats Dark Prince Mega Knight
Bats Wizard
Ice Golem P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Bomber Ice Golem Dark Prince Mega Knight
Bats Bomber Ice Golem Wizard Dark Prince The Log Mega Knight
Bats Wizard
P.E.K.K.A Mega Knight Bomber Bats Wizard Dark Prince The Log
Bomber Wizard Mega Knight Bats Dark Prince P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Bomber Bats Dark Prince P.E.K.K.A
Mega Knight Bomber Bats Wizard Dark Prince The Log
Wizard The Log Bomber Bats Ice Golem Dark Prince Mega Knight
P.E.K.K.A
Bomber Wizard Dark Prince Mega Knight Bats P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Dark Prince P.E.K.K.A
Bomber Ice Golem Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Bats Ice Golem Dark Prince The Log
Dark Prince P.E.K.K.A Mega Knight Bats Ice Golem The Log
P.E.K.K.A Dark Prince Mega Knight
Wizard Bats Ice Golem
Dark Prince P.E.K.K.A Bats Ice Golem
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Bats Ice Golem Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Dark Prince
P.E.K.K.A Mega Knight Dark Prince The Log
Dark Prince P.E.K.K.A Mega Knight Ice Golem Wizard
Wizard Bomber Mega Knight
Bomber Bats Ice Golem Dark Prince P.E.K.K.A The Log
Bats Mega Knight Bomber Ice Golem Wizard Dark Prince P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem Dark Prince The Log
Bomber Wizard Dark Prince The Log Mega Knight
Wizard Bats Ice Golem
Bomber Wizard The Log
The Log Ice Golem Wizard
The Log Wizard
Bats
Wizard Dark Prince The Log
Wizard
Ice Golem The Log
Ice Golem The Log
Bomber Wizard The Log
Wizard The Log Mega Knight
Bomber Bats
Bomber Wizard Dark Prince The Log Mega Knight
Bomber Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Ice Golem The Log Bomber Wizard Dark Prince Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Ice Golem Wizard
Bats Wizard
Bomber Wizard The Log Mega Knight
P.E.K.K.A Mega Knight
Wizard The Log
Bats Dark Prince
Wizard
The Log
Wizard Dark Prince Mega Knight
The Log Bomber Ice Golem Wizard
Dark Prince P.E.K.K.A Mega Knight
Bats The Log
Bats
Dark Prince The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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