My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Sparky
Giant Snowball
Bomber Bats Cannon
Zap
Bomber Bats Cannon Sparky
Barbarian Barrel
Bomber Knight Cannon Electro Wizard Sparky
The Log
Bomber Cannon Sparky
Earthquake
Bomber Cannon
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Electro Wizard Sparky
Fireball
Bomber Cannon Electro Wizard Sparky
Poison
Bomber Bats Cannon Electro Wizard Sparky
Lightning
Knight Cannon Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Knight Cannon Electro Wizard Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Sparky
Bats
Knight Bomber Sparky
Knight
Bats Bomber The Log Electro Wizard Sparky
Cannon
Lightning
The Log
Knight Sparky
Electro Wizard
Knight Sparky
Sparky
Bomber Bats Knight The Log Electro Wizard

Defense Synergies 5 15

Bomber
Knight Bats Cannon The Log Electro Wizard
Bats
Knight Bomber Cannon The Log Electro Wizard Sparky
Knight
Bomber Bats Cannon Electro Wizard The Log Sparky
Cannon
Knight The Log Bomber Bats Electro Wizard Sparky
Lightning
The Log
The Log
Cannon Bomber Bats Knight Lightning Electro Wizard Sparky
Electro Wizard
Knight Bomber Bats Cannon The Log
Sparky
Bats Knight Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Knight Cannon The Log Electro Wizard Sparky
Sparky Bats Knight Cannon The Log Electro Wizard
Cannon Sparky Bomber Bats Knight Lightning Electro Wizard
Cannon Sparky Bats Knight Electro Wizard
Lightning Bomber The Log Sparky
The Log Bomber Bats Cannon Electro Wizard
Bats Lightning Electro Wizard Cannon
Lightning Cannon The Log Electro Wizard Sparky
Cannon Sparky
Knight Bomber Cannon Electro Wizard Sparky
Bats Electro Wizard Bomber Knight Cannon The Log
Bats Electro Wizard
Cannon Sparky Bomber Bats Knight Lightning The Log Electro Wizard
Bomber Sparky Bats Cannon The Log Electro Wizard
Sparky Knight Cannon Electro Wizard
Cannon Lightning The Log Electro Wizard Sparky
Sparky Bomber Bats Knight Cannon Electro Wizard
Cannon Bomber Bats Knight The Log Electro Wizard
The Log Bomber Bats Knight Cannon Electro Wizard
Sparky Cannon Electro Wizard
Bomber Bats Knight Cannon The Log Electro Wizard Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard Sparky
Electro Wizard Bomber Knight Lightning The Log
Bats Knight Lightning The Log Electro Wizard Sparky
Lightning Bats Knight The Log Electro Wizard Sparky
Knight Cannon Sparky
Bats Electro Wizard
Sparky Bats Knight Lightning Electro Wizard
Knight Sparky
Lightning Electro Wizard Bats Knight The Log Sparky
Cannon Sparky
Bats Knight Sparky
Lightning The Log Electro Wizard
Lightning Knight Cannon Sparky
Bomber Cannon Sparky
Electro Wizard Sparky Bomber Bats Knight Lightning The Log
Bats Bomber Cannon The Log Electro Wizard Sparky
Bomber Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log Sparky
The Log Electro Wizard
Lightning The Log Sparky
Lightning Knight The Log Sparky
Bomber The Log Sparky
Bats
Bomber The Log Sparky
The Log Lightning
The Log Lightning
Lightning Bats Electro Wizard Sparky
Lightning Knight The Log Electro Wizard Sparky
Lightning
Lightning Knight The Log Sparky
Lightning
Lightning The Log Sparky
Lightning Bomber The Log Sparky
Lightning The Log Sparky
Lightning Sparky
Bomber Bats Lightning Sparky
Lightning Bomber The Log Electro Wizard Sparky
Lightning Bomber The Log
Lightning The Log Sparky
Lightning
Lightning The Log Sparky
Lightning The Log
The Log Bomber Sparky
The Log Lightning Electro Wizard Sparky
Lightning The Log Sparky
Lightning The Log Sparky
Lightning Bats Electro Wizard Sparky
Lightning Electro Wizard Bats
Lightning Sparky
Lightning Bomber The Log Sparky
Lightning Electro Wizard Sparky
Sparky
Lightning The Log Sparky
Lightning Electro Wizard Bats
Lightning Electro Wizard
The Log
Lightning Knight Electro Wizard Sparky
The Log Bomber Lightning
Lightning Sparky
Sparky
Bats Lightning The Log Electro Wizard Sparky
Bats Lightning Electro Wizard
Lightning The Log Electro Wizard Sparky
Sparky
Lightning Sparky

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