My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats Firecracker Inferno Tower
Barbarian Barrel
Bomber Knight Firecracker Inferno Tower Electro Wizard
The Log
Bomber Firecracker Hog Rider
Earthquake
Bomber Firecracker Hog Rider Inferno Tower
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Knight Firecracker Hog Rider Electro Wizard
Fireball
Bomber Firecracker Hog Rider Inferno Tower Electro Wizard
Poison
Bomber Bats Firecracker Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Firecracker Fireball Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Hog Rider
Bats
Knight Hog Rider Bomber Firecracker
Knight
Bats Firecracker Hog Rider Bomber Fireball Electro Wizard
Firecracker
Knight Hog Rider Bats
Fireball
Hog Rider Knight Electro Wizard
Hog Rider
Bats Knight Firecracker Fireball Bomber Electro Wizard
Inferno Tower
Electro Wizard
Knight Fireball Hog Rider

Defense Synergies 6 10

Bomber
Knight Bats Electro Wizard
Bats
Knight Bomber Firecracker Inferno Tower Electro Wizard
Knight
Bomber Bats Firecracker Inferno Tower Electro Wizard Fireball
Firecracker
Knight Bats Inferno Tower Electro Wizard
Fireball
Knight Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Knight Electro Wizard Bats Firecracker Fireball
Electro Wizard
Knight Inferno Tower Bomber Bats Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Fireball Inferno Tower Electro Wizard
Inferno Tower Bats Knight Firecracker Electro Wizard
Inferno Tower Bomber Bats Knight Electro Wizard
Inferno Tower Bats Knight Firecracker Electro Wizard
Bomber Firecracker Fireball
Fireball Bomber Bats Firecracker Electro Wizard
Bats Inferno Tower Electro Wizard Firecracker Fireball
Fireball Inferno Tower Electro Wizard
Inferno Tower
Knight Bomber Firecracker Inferno Tower Electro Wizard
Bats Electro Wizard Bomber Knight Firecracker Fireball
Inferno Tower Bats Firecracker Fireball Electro Wizard
Inferno Tower Bomber Bats Knight Fireball Electro Wizard
Bomber Fireball Bats Firecracker Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Fireball Electro Wizard
Bomber Bats Knight Firecracker Fireball Inferno Tower Electro Wizard
Fireball Bomber Bats Knight Firecracker Electro Wizard
Bomber Bats Knight Firecracker Fireball Electro Wizard
Inferno Tower Electro Wizard
Bomber Bats Knight Firecracker Fireball Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Bomber Knight Firecracker
Bats Knight Inferno Tower Electro Wizard
Bats Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight
Firecracker Fireball Bats Electro Wizard
Bats Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight
Electro Wizard Bats Knight Firecracker Fireball Inferno Tower
Inferno Tower
Bats Knight Inferno Tower
Fireball Electro Wizard
Knight Fireball Inferno Tower
Bomber Firecracker Fireball
Inferno Tower Electro Wizard Bomber Bats Knight Firecracker Fireball
Bats Bomber Firecracker Fireball Inferno Tower Electro Wizard
Bomber Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Electro Wizard
Fireball
Knight Firecracker Fireball
Bomber Fireball Firecracker
Firecracker Fireball Bats
Bomber Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Fireball Electro Wizard
Firecracker Knight Fireball Electro Wizard
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball
Firecracker Fireball
Fireball
Bomber Bats
Bomber Firecracker Fireball Electro Wizard
Bomber Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Bomber Fireball
Firecracker Fireball Electro Wizard
Fireball
Fireball Firecracker
Bats Firecracker Fireball Electro Wizard
Electro Wizard Bats Firecracker Fireball
Fireball
Bomber Fireball
Firecracker Fireball Electro Wizard
Firecracker Fireball
Electro Wizard Bats Fireball
Fireball Firecracker Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard
Bomber Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball Electro Wizard
Firecracker Bats Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: