My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Inferno Dragon
Giant Snowball
Bomber Bats Goblin Gang Inferno Dragon
Zap
Bomber Bats Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Bomber Knight Goblin Gang Firecracker Electro Wizard
The Log
Bomber Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Bats Goblin Gang Firecracker
Royal Delivery
Bomber Bats Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Bomber Goblin Gang Firecracker Electro Wizard Inferno Dragon
Poison
Bomber Bats Goblin Gang Firecracker Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Mini P.E.K.K.A
Bats
Knight Bomber Firecracker Mini P.E.K.K.A Inferno Dragon
Knight
Bats Goblin Gang Firecracker Bomber Electro Wizard
Goblin Gang
Knight Firecracker Mini P.E.K.K.A
Firecracker
Knight Bats Goblin Gang Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Bomber Bats Goblin Gang Firecracker Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A
Inferno Dragon
Bats Firecracker

Defense Synergies 6 15

Bomber
Knight Bats Mini P.E.K.K.A Electro Wizard
Bats
Knight Bomber Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon
Knight
Bomber Bats Goblin Gang Firecracker Electro Wizard Mini P.E.K.K.A
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon
Firecracker
Knight Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Bats Knight Goblin Gang Firecracker
Electro Wizard
Knight Mini P.E.K.K.A Bomber Bats Goblin Gang Firecracker Inferno Dragon
Inferno Dragon
Bats Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bats Knight Goblin Gang Firecracker Electro Wizard
Goblin Gang Mini P.E.K.K.A Bomber Bats Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Knight Goblin Gang Firecracker Electro Wizard
Bomber Firecracker Mini P.E.K.K.A
Goblin Gang Bomber Bats Firecracker Electro Wizard
Bats Electro Wizard Inferno Dragon Goblin Gang Firecracker
Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Knight Goblin Gang Bomber Firecracker Mini P.E.K.K.A Electro Wizard
Bats Goblin Gang Electro Wizard Bomber Knight Firecracker
Inferno Dragon Bats Goblin Gang Firecracker Electro Wizard
Mini P.E.K.K.A Bomber Bats Knight Goblin Gang Electro Wizard
Bomber Bats Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bomber Bats Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Bomber Bats Knight Goblin Gang Firecracker Electro Wizard
Bomber Bats Knight Firecracker Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bomber Goblin Gang Bats Knight Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Electro Wizard
Electro Wizard Bomber Knight Goblin Gang Firecracker Mini P.E.K.K.A Inferno Dragon
Goblin Gang Bats Knight Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Knight Electro Wizard
Knight Goblin Gang Mini P.E.K.K.A Inferno Dragon
Firecracker Bats Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Knight Electro Wizard
Mini P.E.K.K.A Knight Inferno Dragon
Electro Wizard Bats Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang
Bomber Firecracker
Goblin Gang Electro Wizard Bomber Bats Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Bats Bomber Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Knight Firecracker
Bomber Firecracker
Firecracker Bats
Bomber Firecracker
Firecracker
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Firecracker Knight Electro Wizard
Firecracker
Knight Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bomber Bats Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Electro Wizard
Bomber Firecracker
Firecracker Bomber
Inferno Dragon
Firecracker Electro Wizard
Firecracker
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Mini P.E.K.K.A
Bomber
Firecracker Electro Wizard
Firecracker
Electro Wizard Bats Goblin Gang
Firecracker Electro Wizard
Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Bomber Firecracker
Firecracker
Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard
Inferno Dragon
Firecracker

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