My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Baby Dragon Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider Baby Dragon Princess Lumberjack
Zap
Bomber Bats Princess
Barbarian Barrel
Bomber Knight Princess Lumberjack
The Log
Bomber Hog Rider Princess Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats Princess
Royal Delivery
Bomber Bats Knight Hog Rider Baby Dragon Princess Lumberjack
Fireball
Bomber Hog Rider Baby Dragon Princess Lumberjack
Poison
Bomber Bats Princess
Lightning
Knight Baby Dragon Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Knight Princess Hog Rider Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Knight

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Hog Rider Baby Dragon Lumberjack
Bats
Knight Hog Rider Bomber Baby Dragon Lumberjack
Knight
Bats Hog Rider Baby Dragon Princess Bomber The Log Lumberjack
Hog Rider
Bats Knight The Log Bomber Baby Dragon Princess Lumberjack
Baby Dragon
Knight Bomber Bats Hog Rider Lumberjack
The Log
Hog Rider Knight Princess Lumberjack
Princess
Knight Hog Rider The Log
Lumberjack
Bomber Bats Knight Hog Rider Baby Dragon The Log

Defense Synergies 3 12

Bomber
Knight Bats The Log
Bats
Knight Bomber Baby Dragon The Log Lumberjack
Knight
Bomber Bats Princess Baby Dragon The Log Lumberjack
Hog Rider
Baby Dragon
Bats Knight The Log Lumberjack
The Log
Bomber Bats Knight Baby Dragon Princess Lumberjack
Princess
Knight The Log
Lumberjack
Bats Knight Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Baby Dragon The Log
Lumberjack Bats Knight The Log
Lumberjack Bomber Bats Knight
Lumberjack Bats Knight
Bomber The Log Princess Lumberjack
The Log Bomber Bats Baby Dragon Lumberjack
Bats Baby Dragon Princess
Baby Dragon The Log
Princess Lumberjack
Knight Bomber Lumberjack
Bats Bomber Knight Baby Dragon The Log Princess Lumberjack
Bats Baby Dragon Princess
Lumberjack Bomber Bats Knight The Log
Bomber Bats Baby Dragon The Log Princess Lumberjack
Knight Lumberjack
The Log Lumberjack
Bomber Bats Knight Lumberjack
Bomber Bats Knight Baby Dragon The Log Lumberjack
Baby Dragon The Log Bomber Bats Knight Princess Lumberjack
Lumberjack
Bomber Bats Knight Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Bomber Knight Baby Dragon The Log Lumberjack
Lumberjack Bats Knight The Log
Lumberjack Bats Knight The Log
Knight Lumberjack
Bats Baby Dragon Princess
Bats Knight Lumberjack
Knight Lumberjack
Bats Knight Baby Dragon The Log
Bats Knight Lumberjack
The Log
Knight Lumberjack
Bomber Baby Dragon Princess
Bomber Bats Knight Baby Dragon The Log Lumberjack
Bats Bomber Baby Dragon The Log Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log
Knight The Log
Bomber Baby Dragon The Log
Bats Baby Dragon Princess
Bomber Baby Dragon The Log Princess
The Log Baby Dragon Princess
The Log
Bats Lumberjack
Knight The Log Princess
Baby Dragon Princess
Knight Baby Dragon The Log Princess
Baby Dragon Princess
Princess Baby Dragon The Log
Bomber Baby Dragon The Log Princess
Baby Dragon The Log Princess
Bomber Bats
Bomber Baby Dragon The Log Princess
Bomber Baby Dragon The Log Princess
Baby Dragon The Log
Princess
The Log
Baby Dragon The Log
The Log Bomber Baby Dragon Princess
The Log Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon The Log
Bats Baby Dragon Princess
Bats
Bomber The Log
Princess
The Log Princess
Bats Princess
Baby Dragon Princess
The Log
Knight Baby Dragon Princess Lumberjack
The Log Bomber Baby Dragon Princess
Bats Baby Dragon The Log Princess
Bats Princess
Baby Dragon The Log Princess

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