My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Balloon P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Balloon
Giant Snowball
Bomber Bats Dart Goblin Goblin Barrel Balloon
Zap
Bomber Bats Mortar Dart Goblin Goblin Barrel Balloon
Barbarian Barrel
Bomber Mortar Dart Goblin Goblin Barrel
The Log
Bomber Dart Goblin Goblin Barrel
Earthquake
Bomber Mortar Goblin Barrel
Arrows
Bomber Bats Dart Goblin Goblin Barrel
Royal Delivery
Bomber Bats Dart Goblin Goblin Barrel Balloon P.E.K.K.A
Fireball
Bomber Mortar Dart Goblin Goblin Barrel Balloon
Poison
Bomber Bats Mortar Dart Goblin Balloon
Lightning
Mortar Balloon
Rocket
Mortar Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Dart Goblin Goblin Barrel Mortar Golden Knight Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Dart Goblin Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mortar P.E.K.K.A
Bats
Balloon Bomber Mortar Goblin Barrel P.E.K.K.A
Mortar
Bomber Bats Dart Goblin Golden Knight
Dart Goblin
Goblin Barrel Mortar Balloon P.E.K.K.A
Goblin Barrel
Dart Goblin Bats Balloon P.E.K.K.A Golden Knight
Balloon
Bats Dart Goblin Goblin Barrel Golden Knight
P.E.K.K.A
Bomber Bats Dart Goblin Goblin Barrel
Golden Knight
Mortar Goblin Barrel Balloon

Defense Synergies 0 11

Bomber
Bats Mortar P.E.K.K.A Golden Knight
Bats
Bomber Mortar Dart Goblin P.E.K.K.A Golden Knight
Mortar
Bomber Bats Dart Goblin
Dart Goblin
Bats Mortar P.E.K.K.A Golden Knight
Goblin Barrel
Balloon
P.E.K.K.A
Bomber Bats Dart Goblin
Golden Knight
Bomber Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Dart Goblin Golden Knight
P.E.K.K.A Bats Mortar Dart Goblin
Mortar P.E.K.K.A Bomber Bats Dart Goblin
P.E.K.K.A Bats Mortar Dart Goblin
Bomber P.E.K.K.A
Bomber Bats Dart Goblin
Bats Dart Goblin Mortar
Dart Goblin P.E.K.K.A Golden Knight
P.E.K.K.A Mortar
Bomber Dart Goblin
Bats Dart Goblin Bomber
Bats Dart Goblin
Mortar P.E.K.K.A Bomber Bats
Bomber Bats Mortar Dart Goblin P.E.K.K.A Golden Knight
P.E.K.K.A Mortar
Mortar P.E.K.K.A
Bomber Bats Mortar P.E.K.K.A
Mortar Bomber Bats Dart Goblin Golden Knight
Mortar Bomber Bats Dart Goblin
P.E.K.K.A Mortar Dart Goblin
Bomber Bats Dart Goblin P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Mortar
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Bats
P.E.K.K.A
Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A
P.E.K.K.A Bats Mortar
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Golden Knight
P.E.K.K.A
P.E.K.K.A Golden Knight
Bomber Dart Goblin
Bomber Bats Mortar Dart Goblin P.E.K.K.A Golden Knight
Bats Bomber Dart Goblin P.E.K.K.A Golden Knight
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Golden Knight
Mortar Dart Goblin Golden Knight
Dart Goblin
Dart Goblin
Bomber Mortar
Bats Dart Goblin
Bomber Mortar Dart Goblin
Dart Goblin
Mortar Dart Goblin Golden Knight
Bats
Mortar Dart Goblin Golden Knight
Dart Goblin
Mortar Dart Goblin Golden Knight
Mortar Dart Goblin
Mortar Dart Goblin
Bomber Mortar Dart Goblin Golden Knight
Mortar Dart Goblin
Mortar
Bomber Bats
Bomber Mortar Dart Goblin
Bomber Mortar Dart Goblin Golden Knight
Mortar
Bomber Mortar
Mortar Dart Goblin Golden Knight
Mortar Golden Knight
Mortar Dart Goblin Golden Knight
Bats Dart Goblin
Bats Dart Goblin
Bomber Mortar Dart Goblin
P.E.K.K.A
Bats Dart Goblin
Dart Goblin
Dart Goblin
Bomber Mortar Dart Goblin
Dart Goblin P.E.K.K.A
Bats Dart Goblin Golden Knight
Bats Dart Goblin
Mortar Dart Goblin Golden Knight
P.E.K.K.A
Mortar Dart Goblin

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