My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Royal Giant Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Royal Giant Inferno Dragon
Giant Snowball
Bomber Bats Skeleton Barrel Inferno Dragon
Zap
Bomber Bats Skeleton Barrel Royal Giant Inferno Dragon
Barbarian Barrel
Bomber Skeleton Barrel Valkyrie Wizard
The Log
Bomber Skeleton Barrel Royal Giant
Earthquake
Bomber
Arrows
Bomber Bats Skeleton Barrel
Royal Delivery
Bomber Bats Skeleton Barrel Valkyrie Wizard Inferno Dragon
Fireball
Bomber Skeleton Barrel Wizard Inferno Dragon
Poison
Bomber Bats Skeleton Barrel Wizard
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Barrel Fireball Valkyrie Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Skeleton Barrel Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Skeleton Barrel Valkyrie
Bats
Skeleton Barrel Royal Giant Valkyrie Bomber Inferno Dragon
Skeleton Barrel
Bats Royal Giant Fireball Bomber Valkyrie Inferno Dragon
Royal Giant
Bomber Bats Skeleton Barrel Fireball Wizard
Fireball
Skeleton Barrel Royal Giant
Valkyrie
Bats Bomber Skeleton Barrel Wizard
Wizard
Royal Giant Valkyrie
Inferno Dragon
Bats Skeleton Barrel

Defense Synergies 0 7

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie Inferno Dragon
Skeleton Barrel
Fireball
Royal Giant
Fireball
Skeleton Barrel Valkyrie
Valkyrie
Bomber Bats Fireball Wizard
Wizard
Valkyrie
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Fireball Valkyrie Wizard
Inferno Dragon Bats Valkyrie
Bomber Bats Valkyrie Inferno Dragon
Inferno Dragon Bats Valkyrie
Bomber Fireball Valkyrie
Fireball Bomber Bats Valkyrie
Bats Inferno Dragon Fireball Wizard
Skeleton Barrel Fireball Valkyrie
Inferno Dragon
Bomber Valkyrie
Bats Valkyrie Bomber Fireball Wizard
Inferno Dragon Bats Fireball Wizard
Bomber Bats Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Bats
Inferno Dragon
Fireball Inferno Dragon
Wizard Bomber Bats Fireball Valkyrie
Fireball Valkyrie Bomber Bats Wizard
Valkyrie Wizard Bomber Bats Fireball Inferno Dragon
Inferno Dragon
Bomber Valkyrie Wizard Bats Fireball
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Bomber Skeleton Barrel Valkyrie Wizard Inferno Dragon
Bats Valkyrie
Valkyrie Bats Fireball
Valkyrie Inferno Dragon
Fireball Wizard Bats Skeleton Barrel
Bats Fireball Valkyrie
Valkyrie Inferno Dragon
Bats Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie
Fireball Valkyrie
Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie
Bomber Bats Fireball Valkyrie Inferno Dragon
Bats Valkyrie Bomber Fireball Wizard Inferno Dragon
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Valkyrie
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard Bats Skeleton Barrel
Bomber Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Bats Fireball
Skeleton Barrel Fireball Valkyrie Wizard
Fireball Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Bomber Skeleton Barrel Fireball Wizard
Skeleton Barrel Fireball Wizard
Fireball
Bomber Bats
Bomber Skeleton Barrel Fireball Wizard
Bomber Skeleton Barrel Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Skeleton Barrel Fireball
Bomber Fireball Valkyrie Wizard
Inferno Dragon
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel
Bats Fireball Wizard
Bats Skeleton Barrel Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Skeleton Barrel Bats Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Bomber Skeleton Barrel Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Skeleton Barrel Fireball
Inferno Dragon
Fireball Wizard

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