My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Musketeer Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Drill
Giant Snowball
Bomber Bats Musketeer Goblin Drill
Zap
Bomber Bats Goblin Drill
Barbarian Barrel
Bomber Musketeer Goblin Drill
The Log
Bomber Musketeer Goblin Drill
Earthquake
Bomber Goblin Drill
Arrows
Bomber Bats Goblin Drill
Royal Delivery
Bomber Bats Musketeer Goblin Drill
Fireball
Bomber Musketeer Goblin Drill
Poison
Bomber Bats Musketeer Goblin Drill
Lightning
Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Ice Golem Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Arrows Ice Golem Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Goblin Drill Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Giant Snowball Ice Golem Arrows Musketeer Goblin Drill Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Giant Snowball Ice Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Giant Snowball Ice Golem Goblin Drill
Bats
Ice Golem Bomber Goblin Drill
Giant Snowball
Bomber Ice Golem Musketeer Goblin Drill
Arrows
Goblin Drill
Ice Golem
Bats Musketeer Bomber Giant Snowball Goblin Drill
Musketeer
Ice Golem Giant Snowball
Goblin Drill
Bomber Bats Giant Snowball Arrows Ice Golem
Electro Giant

Defense Synergies 2 13

Bomber
Ice Golem Bats Giant Snowball Goblin Drill Electro Giant
Bats
Bomber Giant Snowball Ice Golem Musketeer Goblin Drill
Giant Snowball
Bomber Bats Ice Golem Musketeer Goblin Drill
Arrows
Ice Golem
Ice Golem
Bomber Musketeer Bats Giant Snowball Arrows
Musketeer
Ice Golem Bats Giant Snowball Goblin Drill
Goblin Drill
Bomber Bats Giant Snowball Musketeer
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Musketeer
Bats Musketeer Goblin Drill
Bomber Bats Giant Snowball Musketeer Goblin Drill
Bats Musketeer Goblin Drill
Bomber Arrows
Arrows Bomber Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer Arrows
Arrows Ice Golem Musketeer Electro Giant
Musketeer Goblin Drill
Bomber Giant Snowball Ice Golem Musketeer
Bats Bomber Giant Snowball Arrows Ice Golem Musketeer Goblin Drill Electro Giant
Arrows Musketeer Bats Giant Snowball
Goblin Drill Bomber Bats Giant Snowball Musketeer
Bomber Bats Giant Snowball Arrows Goblin Drill
Goblin Drill
Giant Snowball Goblin Drill Electro Giant
Bomber Bats Arrows Musketeer Goblin Drill
Arrows Bomber Bats Giant Snowball Musketeer Goblin Drill
Giant Snowball Arrows Goblin Drill Bomber Bats Ice Golem Musketeer
Musketeer Goblin Drill
Bomber Bats Giant Snowball Arrows Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Electro Giant
Bomber Giant Snowball Arrows Ice Golem Musketeer
Bats Ice Golem Musketeer
Bats Ice Golem Musketeer
Musketeer Goblin Drill
Arrows Electro Giant Bats Giant Snowball Ice Golem Musketeer
Bats Ice Golem Musketeer
Bats Giant Snowball Ice Golem
Musketeer Goblin Drill
Bats Musketeer
Giant Snowball Arrows Electro Giant
Ice Golem
Bomber Musketeer Electro Giant
Electro Giant Bomber Bats Ice Golem Musketeer Goblin Drill
Bats Arrows Bomber Giant Snowball Ice Golem Musketeer Electro Giant
Bomber Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Musketeer Goblin Drill
Arrows Giant Snowball Musketeer
Arrows Goblin Drill
Arrows Ice Golem Musketeer
Bomber Giant Snowball Arrows
Arrows Electro Giant Bats Giant Snowball Ice Golem Musketeer
Bomber Arrows Musketeer
Arrows Giant Snowball Ice Golem
Arrows Giant Snowball
Bats Giant Snowball Musketeer
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Ice Golem Musketeer
Arrows Musketeer
Giant Snowball Arrows Ice Golem Musketeer
Bomber Giant Snowball Arrows Musketeer Goblin Drill
Arrows Musketeer
Giant Snowball Arrows
Bomber Bats
Bomber Giant Snowball Arrows Musketeer
Bomber Giant Snowball Arrows Electro Giant
Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows Musketeer Goblin Drill
Giant Snowball Arrows Ice Golem Electro Giant Bomber
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Musketeer
Arrows Musketeer
Bats Giant Snowball Arrows Ice Golem Musketeer Electro Giant
Bats Giant Snowball Musketeer Electro Giant
Giant Snowball
Bomber Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Giant Snowball Arrows
Bats Musketeer
Giant Snowball Arrows Musketeer
Arrows
Musketeer
Arrows Bomber Giant Snowball Ice Golem Musketeer
Giant Snowball Arrows Electro Giant
Musketeer
Electro Giant Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Musketeer Electro Giant

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