My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Inferno Dragon
Giant Snowball
Bomber Bats Inferno Dragon Little Prince
Zap
Bomber Bats Inferno Dragon Little Prince
Barbarian Barrel
Bomber Valkyrie Electro Wizard Little Prince
The Log
Bomber Little Prince
Earthquake
Bomber
Arrows
Bomber Bats Little Prince
Royal Delivery
Bomber Bats Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon Little Prince
Fireball
Bomber Electro Wizard Inferno Dragon Little Prince
Poison
Bomber Bats Electro Wizard Little Prince
Lightning
Valkyrie Electro Wizard Inferno Dragon Little Prince
Rocket
Valkyrie Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Little Prince Valkyrie Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie P.E.K.K.A
Bats
Valkyrie Bomber Rage P.E.K.K.A Inferno Dragon
Valkyrie
Bats Bomber P.E.K.K.A Electro Wizard Little Prince
Rage
Bats Electro Wizard
P.E.K.K.A
Electro Wizard Bomber Bats Valkyrie
Electro Wizard
P.E.K.K.A Valkyrie Rage
Inferno Dragon
Bats
Little Prince
Valkyrie

Defense Synergies 0 14

Bomber
Bats Valkyrie P.E.K.K.A Electro Wizard
Bats
Bomber Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie
Bomber Bats P.E.K.K.A Electro Wizard Little Prince
Rage
P.E.K.K.A
Bomber Bats Valkyrie Electro Wizard
Electro Wizard
Bomber Bats Valkyrie P.E.K.K.A Inferno Dragon Little Prince
Inferno Dragon
Bats Electro Wizard
Little Prince
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Electro Wizard
P.E.K.K.A Inferno Dragon Bats Valkyrie Electro Wizard
P.E.K.K.A Bomber Bats Valkyrie Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Valkyrie Electro Wizard
Bomber Valkyrie P.E.K.K.A
Bomber Bats Valkyrie Electro Wizard
Bats Electro Wizard Inferno Dragon Little Prince
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Bomber Valkyrie Electro Wizard Little Prince
Bats Valkyrie Electro Wizard Bomber
Inferno Dragon Bats Electro Wizard
P.E.K.K.A Bomber Bats Valkyrie Electro Wizard
Bomber Valkyrie Bats P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
Bomber Bats Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Bomber Bats Electro Wizard Little Prince
Valkyrie Bomber Bats Electro Wizard Inferno Dragon Little Prince
P.E.K.K.A Electro Wizard Inferno Dragon
Bomber Valkyrie Bats P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Bomber Valkyrie Inferno Dragon
P.E.K.K.A Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon
Bats Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Electro Wizard Bats Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Valkyrie
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Bomber Valkyrie
Electro Wizard Bomber Bats Valkyrie P.E.K.K.A Inferno Dragon Little Prince
Bats Valkyrie Bomber P.E.K.K.A Electro Wizard Inferno Dragon
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Bomber Valkyrie
Bats
Bomber
Bats Electro Wizard
Valkyrie Electro Wizard
Bomber
Bomber Bats
Bomber Electro Wizard
Bomber Valkyrie Little Prince
Bomber Valkyrie Little Prince
Inferno Dragon
Electro Wizard
Bats Electro Wizard Little Prince
Electro Wizard Bats
Bomber
Electro Wizard
P.E.K.K.A
Electro Wizard Bats
Electro Wizard
Valkyrie Electro Wizard
Bomber
P.E.K.K.A
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard Little Prince
P.E.K.K.A Inferno Dragon

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