My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Prince Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs Prince Bandit
Giant Snowball
Bomber Bats Royal Hogs
Zap
Bomber Bats Royal Hogs Prince Bandit
Barbarian Barrel
Bomber Valkyrie Wizard Royal Hogs Royal Ghost Bandit
The Log
Bomber Royal Hogs Prince Bandit
Earthquake
Bomber Royal Hogs
Arrows
Bomber Bats Royal Hogs
Royal Delivery
Bomber Bats Valkyrie Wizard Royal Hogs Prince Royal Ghost Bandit
Fireball
Bomber Wizard Royal Hogs Bandit
Poison
Bomber Bats Wizard Royal Hogs
Lightning
Valkyrie Wizard Prince Bandit
Rocket
Valkyrie Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Royal Ghost Bandit Valkyrie Wizard Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Royal Ghost Bandit

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Royal Hogs Prince Bandit
Bats
Valkyrie Bomber Royal Hogs Prince Bandit
Valkyrie
Bats Prince Bomber Wizard Royal Hogs Royal Ghost Bandit
Wizard
Valkyrie Royal Hogs Prince Royal Ghost Bandit
Royal Hogs
Bomber Bats Valkyrie Wizard Bandit
Prince
Valkyrie Bomber Bats Wizard Royal Ghost
Royal Ghost
Valkyrie Wizard Prince Bandit
Bandit
Bomber Bats Valkyrie Wizard Royal Hogs Royal Ghost

Defense Synergies 0 13

Bomber
Bats Valkyrie Royal Ghost Bandit
Bats
Bomber Valkyrie Prince Bandit
Valkyrie
Bomber Bats Wizard Prince Bandit
Wizard
Valkyrie Prince Royal Ghost Bandit
Royal Hogs
Prince
Bats Valkyrie Wizard
Royal Ghost
Bomber Wizard
Bandit
Bomber Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Bats Valkyrie Prince Bandit
Prince Bomber Bats Valkyrie Bandit
Prince Bats Valkyrie Bandit
Bomber Valkyrie Prince
Bomber Bats Valkyrie Royal Ghost Bandit
Bats Wizard
Valkyrie Bandit
Prince
Bomber Valkyrie Prince Royal Ghost Bandit
Bats Valkyrie Bomber Wizard Royal Ghost Bandit
Bats Wizard
Prince Bomber Bats Valkyrie Wizard Bandit
Bomber Valkyrie Wizard Bats Prince Royal Ghost
Prince Bandit
Prince Bandit
Wizard Bomber Bats Valkyrie Prince
Valkyrie Bomber Bats Wizard Prince Royal Ghost Bandit
Valkyrie Wizard Bomber Bats Royal Ghost Bandit
Prince
Bomber Valkyrie Wizard Royal Ghost Bats Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Royal Ghost Bandit
Bandit Bomber Valkyrie Wizard Prince Royal Ghost
Bandit Bats Valkyrie Prince
Valkyrie Prince Bats Bandit
Valkyrie Prince Bandit
Wizard Bats
Prince Bats Valkyrie Bandit
Valkyrie Prince
Bats Valkyrie Prince Bandit
Bats Valkyrie Prince
Valkyrie Prince
Prince Valkyrie Wizard Bandit
Wizard Bomber Valkyrie
Bomber Bats Valkyrie Prince
Bats Valkyrie Bomber Wizard Royal Ghost
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost Bandit
Royal Ghost Bandit
Bandit
Valkyrie Prince
Bomber Wizard Valkyrie
Wizard Bats
Bomber Wizard
Wizard
Wizard Bandit
Bats Prince
Valkyrie Wizard Prince Bandit
Wizard
Bandit
Bandit
Prince
Bomber Wizard Bandit
Wizard Bandit
Bomber Bats
Bomber Wizard Prince Bandit
Bomber Valkyrie Wizard
Prince
Wizard
Prince
Bomber Valkyrie Wizard
Wizard Royal Ghost Bandit
Wizard Prince Bandit
Bandit
Bats Wizard
Bats Wizard
Bomber Wizard Bandit
Prince
Wizard
Bats Prince Bandit
Wizard
Valkyrie Wizard Prince
Bomber Wizard
Prince
Bats
Bats
Prince Royal Ghost Bandit
Prince
Wizard

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