My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Elixir Golem Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Elite Barbarians Elixir Golem
Giant Snowball
Bomber Bats Archers Cannon
Zap
Bomber Bats Archers Cannon
Barbarian Barrel
Bomber Archers Cannon Elite Barbarians Elixir Golem
The Log
Bomber Archers Cannon Elite Barbarians Elixir Golem
Earthquake
Bomber Archers Cannon Elixir Golem
Arrows
Bomber Bats Archers
Royal Delivery
Bomber Bats Archers Elite Barbarians Elixir Golem
Fireball
Bomber Archers Cannon Elite Barbarians Elixir Golem
Poison
Bomber Bats Archers Cannon Elixir Golem
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Archers Cannon Elixir Golem Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Archers

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Elite Barbarians Elixir Golem
Bats
Bomber Zap Elite Barbarians Elixir Golem
Zap
Elite Barbarians Bomber Bats Archers Elixir Golem
Archers
Zap Elite Barbarians Elixir Golem
Cannon
Elite Barbarians
Zap Bomber Bats Archers
Elixir Golem
Bomber Bats Zap Archers
Electro Giant

Defense Synergies 1 10

Bomber
Bats Zap Cannon Electro Giant
Bats
Bomber Zap Cannon
Zap
Cannon Bomber Bats Archers Elite Barbarians
Archers
Zap Cannon
Cannon
Zap Bomber Bats Archers Electro Giant
Elite Barbarians
Zap
Elixir Golem
Electro Giant
Bomber Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon
Elite Barbarians Bats Zap Cannon
Cannon Bomber Bats Archers Elite Barbarians
Cannon Elite Barbarians Bats
Bomber Elite Barbarians
Bomber Bats Zap Archers Cannon
Bats Zap Archers Cannon
Zap Cannon Electro Giant
Cannon Elite Barbarians
Elite Barbarians Bomber Archers Cannon
Bats Archers Bomber Zap Cannon Electro Giant
Bats Zap Archers
Cannon Bomber Bats Zap Elite Barbarians
Bomber Bats Zap Cannon
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Electro Giant
Bomber Bats Cannon Elite Barbarians
Cannon Bomber Bats Zap Archers Elite Barbarians
Zap Bomber Bats Archers Cannon
Cannon Elite Barbarians
Bomber Bats Archers Cannon Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Electro Giant
Bomber Zap Archers Elite Barbarians
Bats Zap Elite Barbarians
Bats Zap Elite Barbarians
Cannon Elite Barbarians
Electro Giant Bats Zap Archers
Bats Archers Elite Barbarians
Elite Barbarians
Zap Bats Elite Barbarians
Cannon
Bats Elite Barbarians
Zap Elite Barbarians Electro Giant
Elite Barbarians Cannon
Bomber Archers Cannon Electro Giant
Elite Barbarians Electro Giant Bomber Bats Zap Archers
Bats Bomber Zap Archers Cannon Elite Barbarians Electro Giant
Bomber Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Electro Giant Bats Zap
Bomber Archers
Zap
Zap
Bats Elite Barbarians
Zap
Zap Archers
Elite Barbarians
Zap Elite Barbarians
Bomber Zap
Bomber Bats
Bomber Zap Archers
Bomber Zap Electro Giant
Zap
Zap Electro Giant Bomber
Zap
Zap
Zap
Elite Barbarians Bats Zap Archers Electro Giant
Zap Bats Electro Giant
Elite Barbarians
Bomber Zap
Zap
Zap Bats Archers
Zap Archers
Bomber Zap
Zap Electro Giant
Elite Barbarians
Zap Electro Giant Bats Elite Barbarians
Bats Zap
Zap Electro Giant

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