My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers
Giant Snowball
Bomber Bats Archers
Zap
Bomber Bats Archers
Barbarian Barrel
Bomber Archers Knight Wizard
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Bats Archers
Royal Delivery
Bomber Bats Archers Knight Wizard P.E.K.K.A
Fireball
Bomber Archers Wizard
Poison
Bomber Bats Archers Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Archers Knight Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Archers

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Knight P.E.K.K.A
Bats
Knight Bomber Zap P.E.K.K.A
Zap
P.E.K.K.A Bomber Bats Archers Knight Freeze
Archers
Knight Zap P.E.K.K.A
Knight
Bats Archers Bomber Zap Wizard
Wizard
Knight P.E.K.K.A
Freeze
Zap
P.E.K.K.A
Zap Bomber Bats Archers Wizard

Defense Synergies 3 13

Bomber
Knight Bats Zap P.E.K.K.A
Bats
Knight Bomber Zap Freeze P.E.K.K.A
Zap
Bomber Bats Archers Knight P.E.K.K.A
Archers
Knight Zap P.E.K.K.A
Knight
Bomber Bats Archers Zap Wizard
Wizard
Knight Freeze P.E.K.K.A
Freeze
Bats Wizard
P.E.K.K.A
Bomber Bats Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Wizard
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bomber Bats Archers Knight Freeze
P.E.K.K.A Bats Knight
Bomber P.E.K.K.A
Freeze Bomber Bats Zap Archers
Bats Zap Archers Wizard Freeze
Zap P.E.K.K.A
P.E.K.K.A
Knight Bomber Archers
Bats Archers Bomber Zap Knight Wizard Freeze
Bats Zap Archers Wizard
P.E.K.K.A Bomber Bats Zap Knight Wizard Freeze
Bomber Wizard Bats Zap Freeze P.E.K.K.A
P.E.K.K.A Knight
Zap Freeze P.E.K.K.A
Wizard Bomber Bats Knight P.E.K.K.A
Bomber Bats Zap Archers Knight Wizard
Zap Wizard Freeze Bomber Bats Archers Knight
P.E.K.K.A
Bomber Wizard Bats Archers Knight P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers P.E.K.K.A
Bomber Zap Archers Knight Wizard
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight
Wizard Bats Zap Archers Freeze
P.E.K.K.A Bats Archers Knight
P.E.K.K.A Knight
Zap Freeze P.E.K.K.A Bats Knight
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap
P.E.K.K.A Knight Wizard
Wizard Bomber Archers
Bomber Bats Zap Archers Knight Freeze P.E.K.K.A
Bats Bomber Zap Archers Wizard Freeze P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Bomber Wizard Zap
Wizard Bats Zap Freeze
Bomber Archers Wizard
Zap Wizard Freeze
Zap Wizard
Bats
Zap Knight Wizard
Zap Archers Wizard
Knight
Freeze
Zap
Bomber Zap Wizard
Wizard
Freeze
Bomber Bats
Bomber Zap Archers Wizard
Bomber Zap Wizard
Wizard
Zap
Zap Freeze Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Archers Wizard
Zap Bats Wizard Freeze
Bomber Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Bats Archers Freeze
Zap Archers Wizard
Freeze
Knight Wizard
Bomber Zap Wizard
Zap
P.E.K.K.A
Zap Bats Freeze
Bats Zap
Zap Freeze
P.E.K.K.A
Wizard

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