My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Bomber Bats Balloon Miner Inferno Dragon Lava Hound
Zap
Bomber Bats Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Bomber
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Bats Lava Hound
Royal Delivery
Bomber Bats Balloon Miner Inferno Dragon Lava Hound
Fireball
Bomber Balloon Inferno Dragon Lava Hound
Poison
Bomber Bats Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Arrows Miner Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Arrows

Attack Synergies 12 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Miner
Bats
Balloon Miner Lava Hound Bomber Zap Inferno Dragon
Zap
Arrows Balloon Miner Bomber Bats Lava Hound
Arrows
Zap Balloon Lava Hound Miner
Balloon
Bats Zap Arrows Miner Lava Hound
Miner
Bats Zap Balloon Lava Hound Bomber Arrows Inferno Dragon
Inferno Dragon
Lava Hound Bats Miner
Lava Hound
Bats Arrows Balloon Miner Inferno Dragon Zap

Defense Synergies 0 8

Bomber
Bats Zap Miner
Bats
Bomber Zap Inferno Dragon
Zap
Bomber Bats Arrows Miner Inferno Dragon
Arrows
Zap
Balloon
Miner
Bomber Zap
Inferno Dragon
Bats Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Inferno Dragon Bomber Bats Zap
Bomber Bats Inferno Dragon
Inferno Dragon Bomber Bats
Bomber Arrows
Arrows Bomber Bats Zap
Bats Inferno Dragon Zap Arrows
Zap Arrows
Inferno Dragon
Bomber Miner
Bats Bomber Zap Arrows
Arrows Inferno Dragon Bats Zap
Bomber Bats Zap
Bomber Bats Zap Arrows
Inferno Dragon
Zap Inferno Dragon
Bomber Bats Arrows
Arrows Bomber Bats Zap
Zap Arrows Bomber Bats Inferno Dragon
Inferno Dragon
Bomber Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Bomber Zap Arrows Miner Inferno Dragon
Bats Zap
Bats Zap
Inferno Dragon
Arrows Bats Zap
Bats
Inferno Dragon
Zap Bats Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Zap Arrows
Bomber
Bomber Bats Zap Inferno Dragon
Bats Arrows Bomber Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner
Arrows Miner
Arrows
Bomber Zap Arrows
Arrows Bats Zap
Bomber Arrows
Arrows Zap
Arrows Miner Zap
Bats
Miner Zap Arrows
Zap Arrows
Miner
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Bats
Bomber Zap Arrows
Bomber Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows Bomber
Inferno Dragon
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Bats Zap Arrows
Zap Bats
Bomber Zap Arrows Miner
Zap Arrows
Arrows
Zap Bats
Zap Arrows
Arrows
Miner
Arrows Bomber Zap
Zap Arrows
Zap Bats
Bats Zap
Zap Miner

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