My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Inferno Dragon
Giant Snowball
Bomber Bats Battle Ram Inferno Dragon
Zap
Bomber Bats Battle Ram Inferno Dragon
Barbarian Barrel
Bomber Battle Ram Royal Ghost
The Log
Bomber Battle Ram
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Battle Ram Royal Ghost Inferno Dragon
Fireball
Bomber Battle Ram Inferno Dragon
Poison
Bomber Bats
Lightning
Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Arrows Royal Ghost Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Battle Ram Mega Knight
Bats
Mega Knight Bomber Zap Battle Ram Inferno Dragon
Zap
Arrows Battle Ram Bomber Bats Royal Ghost Mega Knight
Arrows
Zap Battle Ram Mega Knight
Battle Ram
Zap Bomber Bats Arrows Royal Ghost
Royal Ghost
Zap Battle Ram Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Bomber Zap Arrows Royal Ghost

Defense Synergies 2 11

Bomber
Bats Zap Royal Ghost
Bats
Bomber Zap Inferno Dragon Mega Knight
Zap
Mega Knight Bomber Bats Arrows Royal Ghost Inferno Dragon
Arrows
Mega Knight Zap
Battle Ram
Royal Ghost
Bomber Zap Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Inferno Dragon Bats Zap Mega Knight
Mega Knight Bomber Bats Inferno Dragon
Inferno Dragon Bats Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Bats Zap Royal Ghost Mega Knight
Bats Inferno Dragon Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Bomber Royal Ghost Mega Knight
Bats Bomber Zap Arrows Royal Ghost Mega Knight
Arrows Inferno Dragon Bats Zap
Mega Knight Bomber Bats Zap
Bomber Mega Knight Bats Zap Arrows Royal Ghost
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bomber Bats Arrows
Arrows Mega Knight Bomber Bats Zap Royal Ghost
Zap Arrows Bomber Bats Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Bomber Royal Ghost Mega Knight Bats Arrows
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost
Bomber Zap Arrows Royal Ghost Inferno Dragon Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap
Inferno Dragon Mega Knight
Arrows Bats Zap
Bats
Mega Knight Inferno Dragon
Zap Mega Knight Bats Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Arrows
Mega Knight
Bomber Mega Knight
Bomber Bats Zap Inferno Dragon
Bats Arrows Mega Knight Bomber Zap Royal Ghost Inferno Dragon
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost
Arrows
Arrows
Bomber Zap Arrows Mega Knight
Arrows Bats Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows Mega Knight
Arrows
Bomber Bats
Bomber Zap Arrows Mega Knight
Bomber Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Bomber Mega Knight
Inferno Dragon
Arrows Zap Royal Ghost
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats
Bomber Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats
Zap Arrows
Arrows
Mega Knight
Arrows Bomber Zap
Zap Arrows
Mega Knight
Zap Bats
Bats Zap
Zap Royal Ghost Mega Knight
Inferno Dragon
Mega Knight

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