My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army
Giant Snowball
Bomber Bats Barbarians Skeleton Army
Zap
Bomber Bats Firecracker Skeleton Army
Barbarian Barrel
Bomber Firecracker Barbarians Bomb Tower Skeleton Army
The Log
Bomber Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Firecracker Barbarians Bomb Tower Skeleton Army
Arrows
Bomber Bats Firecracker Skeleton Army
Royal Delivery
Bomber Bats Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Fireball
Bomber Firecracker Barbarians Bomb Tower Skeleton Army
Poison
Bomber Bats Firecracker Barbarians Bomb Tower Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Firecracker Skeleton Army Mini P.E.K.K.A Bomb Tower Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A
Bats
Bomber Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Bomber Bats Mini P.E.K.K.A
Firecracker
Zap Bats Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bomber Bats Zap Firecracker
Bomb Tower
Skeleton Army

Defense Synergies 2 17

Bomber
Bats Zap Mini P.E.K.K.A
Bats
Bomber Zap Firecracker Mini P.E.K.K.A Bomb Tower
Zap
Mini P.E.K.K.A Bomb Tower Bomber Bats Firecracker Barbarians Skeleton Army
Firecracker
Bats Zap Mini P.E.K.K.A Bomb Tower Skeleton Army
Barbarians
Zap Skeleton Army
Mini P.E.K.K.A
Zap Bomber Bats Firecracker Bomb Tower Skeleton Army
Bomb Tower
Zap Bats Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Firecracker Barbarians Mini P.E.K.K.A Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bats Zap Firecracker
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bomber Bats
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bats Firecracker
Bomber Firecracker Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Bomber Bats Zap Firecracker Bomb Tower
Bats Zap Firecracker Bomb Tower
Zap Barbarians Bomb Tower
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Bomber Firecracker Barbarians Mini P.E.K.K.A
Bats Barbarians Skeleton Army Bomber Zap Firecracker Bomb Tower
Bats Zap Firecracker
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army Bomber Bats Zap
Bomber Bomb Tower Skeleton Army Bats Zap Firecracker Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Bomb Tower
Barbarians Bomb Tower Skeleton Army Zap Mini P.E.K.K.A
Barbarians Bomb Tower Bomber Bats Firecracker Mini P.E.K.K.A Skeleton Army
Bomb Tower Bomber Bats Zap Firecracker Barbarians Skeleton Army
Zap Bomb Tower Bomber Bats Firecracker Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower
Bomber Skeleton Army Bats Firecracker Barbarians Mini P.E.K.K.A Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Zap
Bomber Zap Firecracker Mini P.E.K.K.A Bomb Tower
Barbarians Skeleton Army Bats Zap Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Skeleton Army Bats Zap Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker Bats Zap Bomb Tower
Mini P.E.K.K.A Skeleton Army Bats Barbarians Bomb Tower
Mini P.E.K.K.A Barbarians Bomb Tower Skeleton Army
Zap Bats Firecracker Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Army
Barbarians Skeleton Army
Bats Barbarians Mini P.E.K.K.A Bomb Tower
Skeleton Army Zap Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Bomb Tower
Bomber Firecracker Barbarians Bomb Tower Skeleton Army
Barbarians Skeleton Army Bomber Bats Zap Firecracker Mini P.E.K.K.A Bomb Tower
Bats Bomber Zap Firecracker Barbarians Mini P.E.K.K.A Bomb Tower
Bomber Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Barbarians
Bomber Zap Firecracker
Firecracker Bats Zap
Bomber Firecracker
Zap Firecracker
Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker
Bomber Bats Mini P.E.K.K.A
Bomber Zap Firecracker Mini P.E.K.K.A
Bomber Zap Firecracker
Zap Barbarians
Zap Firecracker Bomber
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Bomber Zap
Zap Firecracker
Firecracker
Zap Bats Barbarians Skeleton Army
Zap Firecracker
Firecracker Mini P.E.K.K.A
Bomber Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: