My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Tesla Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Barbarians
Zap
Bomber Bats Firecracker Goblin Giant
Barbarian Barrel
Bomber Knight Firecracker Tesla Barbarians
The Log
Bomber Firecracker Barbarians
Earthquake
Bomber Firecracker Tesla Barbarians
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Knight Firecracker Barbarians
Fireball
Bomber Firecracker Tesla Barbarians
Poison
Bomber Bats Firecracker Barbarians
Lightning
Knight Tesla
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Knight Firecracker Tesla Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Knight Goblin Giant
Bats
Knight Bomber Zap Firecracker Goblin Giant
Zap
Firecracker Goblin Giant Bomber Bats Knight
Knight
Bats Firecracker Bomber Zap
Firecracker
Zap Knight Bats Goblin Giant
Tesla
Barbarians
Goblin Giant
Zap Bomber Bats Firecracker

Defense Synergies 5 12

Bomber
Knight Bats Zap Tesla
Bats
Knight Bomber Zap Firecracker Tesla Goblin Giant
Zap
Goblin Giant Bomber Bats Knight Firecracker Tesla Barbarians
Knight
Bomber Bats Firecracker Tesla Zap
Firecracker
Knight Bats Zap Tesla
Tesla
Knight Bomber Bats Zap Firecracker
Barbarians
Zap
Goblin Giant
Zap Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Tesla Goblin Giant
Barbarians Bomber Bats Zap Knight Firecracker Tesla
Tesla Barbarians Bomber Bats Knight
Tesla Barbarians Bomber Bats Knight Firecracker
Bomber Firecracker Barbarians
Bomber Bats Zap Firecracker Tesla
Bats Tesla Zap Firecracker
Zap Tesla Barbarians Goblin Giant
Tesla Barbarians
Knight Bomber Firecracker Tesla Barbarians
Bats Barbarians Bomber Zap Knight Firecracker Tesla Goblin Giant
Tesla Bats Zap Firecracker
Tesla Barbarians Bomber Bats Zap Knight
Bomber Bats Zap Firecracker Tesla Barbarians
Barbarians Knight Tesla
Barbarians Zap Tesla
Tesla Barbarians Bomber Bats Knight Firecracker
Tesla Bomber Bats Zap Knight Firecracker Barbarians
Zap Bomber Bats Knight Firecracker Tesla Barbarians
Barbarians Tesla
Bomber Bats Knight Firecracker Tesla Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Tesla
Bomber Zap Knight Firecracker Tesla
Barbarians Bats Zap Knight Goblin Giant
Bats Zap Knight Tesla Barbarians Goblin Giant
Barbarians Knight Tesla Goblin Giant
Firecracker Bats Zap Tesla Goblin Giant
Bats Knight Tesla Barbarians Goblin Giant
Knight Tesla Barbarians Goblin Giant
Zap Bats Knight Firecracker Barbarians
Tesla Barbarians Goblin Giant
Bats Knight Tesla Barbarians
Zap Barbarians Goblin Giant
Barbarians Knight Tesla Goblin Giant
Bomber Firecracker Tesla Barbarians
Tesla Barbarians Bomber Bats Zap Knight Firecracker Goblin Giant
Bats Bomber Zap Firecracker Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Goblin Giant
Knight Firecracker Barbarians
Bomber Zap Firecracker
Firecracker Bats Zap Goblin Giant
Bomber Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker
Bomber Bats
Bomber Zap Firecracker
Bomber Zap Firecracker
Zap Barbarians
Zap Firecracker Bomber
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Bomber Zap
Zap Firecracker
Firecracker
Zap Bats Barbarians
Zap Firecracker
Knight Firecracker
Bomber Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Goblin Giant

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