My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Ice Golem Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Bandit
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats Bandit
Barbarian Barrel
Bomber Knight Wizard Bandit
The Log
Bomber Hog Rider Bandit
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Hog Rider Wizard Bandit
Fireball
Bomber Hog Rider Wizard Bandit
Poison
Bomber Bats Wizard
Lightning
Knight Ice Golem Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Ice Golem Knight Bandit Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Ice Golem

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Knight Ice Golem Hog Rider Bandit
Bats
Knight Ice Golem Hog Rider Bomber Zap Bandit
Zap
Hog Rider Bomber Bats Knight Ice Golem Bandit
Knight
Bats Hog Rider Bomber Zap Wizard
Ice Golem
Bats Hog Rider Bomber Zap
Hog Rider
Bats Zap Knight Ice Golem Bomber Wizard Bandit
Wizard
Knight Hog Rider Bandit
Bandit
Bomber Bats Zap Hog Rider Wizard

Defense Synergies 3 13

Bomber
Knight Ice Golem Bats Zap Bandit
Bats
Knight Bomber Zap Ice Golem Bandit
Zap
Bomber Bats Knight Ice Golem Bandit
Knight
Bomber Bats Zap Wizard
Ice Golem
Bomber Bats Zap Wizard Bandit
Hog Rider
Wizard
Knight Ice Golem Bandit
Bandit
Bomber Bats Zap Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Ice Golem Wizard
Bats Zap Knight Bandit
Bomber Bats Knight Bandit
Bats Knight Bandit
Bomber
Bomber Bats Zap Bandit
Bats Zap Wizard
Zap Ice Golem Bandit
Knight Bomber Ice Golem Bandit
Bats Bomber Zap Knight Ice Golem Wizard Bandit
Bats Zap Wizard
Bomber Bats Zap Knight Wizard Bandit
Bomber Wizard Bats Zap
Knight Bandit
Zap Bandit
Wizard Bomber Bats Knight
Bomber Bats Zap Knight Wizard Bandit
Zap Wizard Bomber Bats Knight Ice Golem Bandit
Bomber Wizard Bats Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Ice Golem Bandit
Bandit Bomber Zap Knight Ice Golem Wizard
Bandit Bats Zap Knight Ice Golem
Bats Zap Knight Ice Golem Bandit
Knight Bandit
Wizard Bats Zap Ice Golem
Bats Knight Ice Golem Bandit
Knight
Zap Bats Knight Ice Golem Bandit
Bats Knight
Zap
Knight Ice Golem Wizard Bandit
Wizard Bomber
Bomber Bats Zap Knight Ice Golem
Bats Bomber Zap Ice Golem Wizard
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Bandit
Zap Bandit
Bandit
Knight Ice Golem
Bomber Wizard Zap
Wizard Bats Zap Ice Golem
Bomber Wizard
Zap Ice Golem Wizard
Zap Wizard Bandit
Bats
Zap Knight Wizard Bandit
Zap Wizard
Knight Ice Golem Bandit
Bandit
Zap Ice Golem
Bomber Zap Wizard Bandit
Wizard Bandit
Bomber Bats
Bomber Zap Wizard Bandit
Bomber Zap Wizard
Wizard
Zap
Zap Ice Golem Bomber Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Bats Zap Ice Golem Wizard
Zap Bats Wizard
Bomber Zap Wizard Bandit
Zap
Wizard
Zap Bats Bandit
Zap Wizard
Knight Wizard
Bomber Zap Ice Golem Wizard
Zap
Zap Bats
Bats Zap
Zap Bandit
Wizard

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