My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Golem Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions
Giant Snowball
Bomber Bats Minions Lumberjack
Zap
Bomber Bats Minions
Barbarian Barrel
Bomber Knight Magic Archer Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats Minions
Royal Delivery
Bomber Bats Knight Minions Magic Archer Lumberjack
Fireball
Bomber Minions Magic Archer Lumberjack
Poison
Bomber Bats Minions Magic Archer
Lightning
Knight Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Knight Minions Magic Archer Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Knight

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Zap Knight Minions Lumberjack
Bats
Knight Bomber Zap Minions Golem Lumberjack
Zap
Bomber Bats Knight Minions Golem Magic Archer Lumberjack
Knight
Bats Minions Bomber Zap Magic Archer Lumberjack
Minions
Knight Bomber Bats Zap Golem Lumberjack
Golem
Bomber Bats Zap Minions Magic Archer Lumberjack
Magic Archer
Zap Knight Golem Lumberjack
Lumberjack
Bomber Bats Zap Knight Minions Golem Magic Archer

Defense Synergies 4 12

Bomber
Knight Bats Zap
Bats
Knight Bomber Zap Minions Lumberjack
Zap
Bomber Bats Knight Minions Magic Archer Lumberjack
Knight
Bomber Bats Minions Magic Archer Zap Lumberjack
Minions
Knight Bats Zap Lumberjack
Golem
Magic Archer
Knight Zap Lumberjack
Lumberjack
Bats Zap Knight Minions Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minions Magic Archer
Lumberjack Bats Zap Knight Minions
Lumberjack Bomber Bats Knight Minions
Lumberjack Bats Knight Minions
Bomber Lumberjack
Bomber Bats Zap Minions Magic Archer Lumberjack
Bats Minions Zap Magic Archer
Zap Magic Archer
Minions Lumberjack
Knight Bomber Lumberjack
Bats Minions Bomber Zap Knight Magic Archer Lumberjack
Minions Bats Zap Magic Archer
Lumberjack Bomber Bats Zap Knight Minions
Bomber Bats Zap Minions Magic Archer Lumberjack
Knight Lumberjack
Zap Lumberjack
Bomber Bats Knight Minions Lumberjack
Bomber Bats Zap Knight Minions Magic Archer Lumberjack
Zap Bomber Bats Knight Minions Magic Archer Lumberjack
Lumberjack
Bomber Bats Knight Minions Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Bomber Zap Knight Magic Archer Lumberjack
Lumberjack Bats Zap Knight Minions
Lumberjack Bats Zap Knight
Knight Lumberjack
Bats Zap Minions Magic Archer
Bats Knight Minions Lumberjack
Knight Lumberjack
Zap Bats Knight Minions Magic Archer
Bats Knight Minions Lumberjack
Zap
Knight Lumberjack
Bomber Magic Archer
Bomber Bats Zap Knight Minions Magic Archer Lumberjack
Bats Minions Bomber Zap Magic Archer
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Magic Archer
Magic Archer
Knight
Bomber Zap Magic Archer
Bats Zap Minions Magic Archer
Bomber Magic Archer
Zap Magic Archer
Zap
Bats Minions Lumberjack
Zap Knight Magic Archer
Zap Magic Archer
Knight Magic Archer
Minions Magic Archer
Zap Magic Archer
Bomber Zap Magic Archer
Magic Archer
Bomber Bats Minions
Bomber Zap Magic Archer
Bomber Zap Magic Archer
Minions Magic Archer
Zap
Zap Bomber Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats Minions
Bomber Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Bats Minions Magic Archer
Zap Magic Archer
Knight Magic Archer Lumberjack
Bomber Zap Magic Archer
Zap
Zap Bats Minions Magic Archer
Bats Zap Magic Archer
Zap Magic Archer

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