My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Baby Dragon Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats Baby Dragon Witch
Zap
Bomber Bats Royal Giant Witch
Barbarian Barrel
Bomber Witch Magic Archer
The Log
Bomber Royal Giant Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Baby Dragon Witch Magic Archer
Fireball
Bomber Baby Dragon Witch Magic Archer
Poison
Bomber Bats Witch Magic Archer
Lightning
Baby Dragon Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Barbarian Barrel Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Barbarian Barrel Baby Dragon Magic Archer Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Barbarian Barrel

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Barbarian Barrel Baby Dragon
Bats
Royal Giant Bomber Zap Barbarian Barrel Baby Dragon
Zap
Bomber Bats Royal Giant Barbarian Barrel Baby Dragon Witch Magic Archer
Royal Giant
Bomber Bats Barbarian Barrel Zap Baby Dragon Witch Magic Archer
Barbarian Barrel
Royal Giant Bomber Bats Zap Baby Dragon
Baby Dragon
Bomber Bats Zap Royal Giant Barbarian Barrel Witch
Witch
Zap Royal Giant Baby Dragon
Magic Archer
Zap Royal Giant

Defense Synergies 0 14

Bomber
Bats Zap Barbarian Barrel
Bats
Bomber Zap Barbarian Barrel Baby Dragon
Zap
Bomber Bats Barbarian Barrel Baby Dragon Witch Magic Archer
Royal Giant
Barbarian Barrel
Bomber Bats Zap Baby Dragon Witch Magic Archer
Baby Dragon
Bats Zap Barbarian Barrel Witch
Witch
Zap Barbarian Barrel Baby Dragon
Magic Archer
Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Barbarian Barrel Baby Dragon Magic Archer
Bats Zap Witch
Witch Bomber Bats
Witch Bats
Bomber Barbarian Barrel
Barbarian Barrel Bomber Bats Zap Baby Dragon Magic Archer
Bats Zap Baby Dragon Witch Magic Archer
Zap Barbarian Barrel Baby Dragon Magic Archer
Witch
Bomber Barbarian Barrel
Bats Witch Bomber Zap Barbarian Barrel Baby Dragon Magic Archer
Bats Zap Baby Dragon Witch Magic Archer
Bomber Bats Zap Witch
Bomber Bats Zap Barbarian Barrel Baby Dragon Witch Magic Archer
Zap
Bomber Bats Witch
Bomber Bats Zap Barbarian Barrel Baby Dragon Witch Magic Archer
Zap Barbarian Barrel Baby Dragon Witch Bomber Bats Magic Archer
Bomber Bats Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Witch
Bomber Zap Barbarian Barrel Baby Dragon Magic Archer
Bats Zap Witch
Bats Zap Barbarian Barrel
Witch
Bats Zap Baby Dragon Witch Magic Archer
Bats Witch
Zap Bats Barbarian Barrel Baby Dragon Witch Magic Archer
Witch
Bats Witch
Zap
Witch
Bomber Baby Dragon Witch Magic Archer
Witch Bomber Bats Zap Barbarian Barrel Baby Dragon Magic Archer
Bats Bomber Zap Barbarian Barrel Baby Dragon Witch Magic Archer
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel
Bomber Zap Barbarian Barrel Baby Dragon Magic Archer
Bats Zap Baby Dragon Witch Magic Archer
Bomber Baby Dragon Witch Magic Archer
Zap Barbarian Barrel Baby Dragon Magic Archer
Zap
Bats
Zap Barbarian Barrel Magic Archer
Zap Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Zap Barbarian Barrel Baby Dragon Magic Archer
Bomber Zap Barbarian Barrel Baby Dragon Witch Magic Archer
Magic Archer Barbarian Barrel Baby Dragon
Barbarian Barrel
Bomber Bats
Bomber Zap Barbarian Barrel Baby Dragon Magic Archer
Bomber Zap Barbarian Barrel Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Zap Barbarian Barrel Baby Dragon
Zap Bomber Barbarian Barrel Baby Dragon Witch Magic Archer
Witch
Zap Barbarian Barrel Baby Dragon Witch Magic Archer
Zap Baby Dragon Witch Magic Archer
Zap Barbarian Barrel Baby Dragon Magic Archer
Bats Zap Baby Dragon Witch Magic Archer
Zap Bats Witch
Bomber Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Bats Barbarian Barrel Witch Magic Archer
Zap Baby Dragon Witch Magic Archer
Barbarian Barrel
Baby Dragon Magic Archer
Bomber Zap Baby Dragon Magic Archer
Zap
Zap Bats Baby Dragon Witch Magic Archer
Bats Zap Witch Magic Archer
Zap Barbarian Barrel Baby Dragon Witch Magic Archer

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